Bastion: a colorful lesson in American history

Bastion: Take your gun out into the wilderness, and...

They said the Wilds could never be tamed. If only they could see us now.

Here’s the tl;dr version of Bastion’s setting. You know how JRPG worlds often feel like medieval Europe and medieval-Europe-flavored fantasy run through a strange and colorful culture grinder? Bastion’s landscape is like that, except its raw materials largely come from North America.

Now, the long, spoiler-filled version.

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(Utena IV) Power

Revolutionary Girl Utena 12: Here's some power dynamics for you.

(Please note that these posts are and will continue to be filled with horrible, horrible spoilers. If you haven’t seen Utena, please, for the love of whatever deity you do or don’t worship, go away and fix that.)

This wasn’t going to be the next Utena post, but, with all the recent debate about feminism, I guess I’m in a sex-and-gender sort of mood.

So, a question: who has power in this show? Is it Utena? The student council? Anthy? Cars? J. A. Seazer?

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Respect and Peer Relationships in Episodes 3 and 4 of Eureka Seven

Note: This article is also available at Ideas Without End here.

What started out as a plan for a single article has turned by some process into an informal series blog; I won’t be religiously writing about each episode as I watch the series, but as and when sections of it stand out as interesting I will write about them, bringing in my views on the series as a whole.

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The Difference Between Credibility and Realism in Episodes 1 and 2 of “Eureka Seven”

Note: This article is also available at Ideas Without End here

With regard to science fiction, I hold that setting should not overshadow plot, and exposition should be limited to the minimum necessary for the story. The 2005-06 series Eureka Seven, in its opening two episodes, effectively creates a sci-fi universe that is entirely believable, populated with characters who are similarly credible. While the setting is fantastical in nature, it is nevertheless convincingly portrayed and the viewer is able to easily accept it because those parts of it which are instantly relatable are realistic.

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Why “indie” has become a genre word

Bastion gives you the heads-up.Some days ago there materialized a Rock, Paper, Shotgun article about how the term “indie” is…well, let me quote:

In essence, it’s a relic. Perhaps it held meaning once, but now it’s a rusty reminder of bygone times. … We use it constantly, and it’s created a plethora of negative, oftentimes limiting connotations.

Eh. Basically what happened to “indie,” as in indie games, is the same as what happened to “indie,” as in indie rock. The term was chosen because those whose work it applied to were actually independent creators, once. But because these independent creators produced work with certain things in common, “indie” came to suggest a way of doing things, a toolset of tropes and choices. And I’m sure you know what we call such a word. That’s right, ladies and gentlemen — it’s a genre.

So, yeah, it’s “limiting.” By necessity. A genre is whichever genre it is by virtue of not being another genre.

If you object to the genrefication of indie (and part of me does, actually), here’s what I’d suggest: let’s come up with a way to differentiate between self-published games with no budgets (i.e. indie games) and games whose experience either 1. results from the direction of one or very few creators, and/or 2. relies partly upon your acknowledging the agency of an individual creator or small team. Because that’s what we mean now when we brand games indie. Minecraft isn’t independent anymore by most metrics — hell, it’s an industry these days — but Notch remains an important part of the whole Minecraft thing, even if he’s stepped away from the project in a literal sense.

This would allow for the existence of seeming oxymora like the EA “Indie” Bundle. It wouldn’t seem so objectionable if we called it the EA Auteur Bundle, which, practically speaking, is what it’s called already.

We Remember Love is my…opponent? (and other allies)

It's really a fight against yourself.

Let us be clear about this from the outset. A vote (in the, you know) for We Remember Love on Monday is a vote for two posts by me. It’s a vote for two posts by Cuchlann. It’s a vote for dialogues in which lelangir and Shance play considerable parts. It is of course a vote for a whole goddamn lot of posts by Ghostlightning, who has contributed to Super Fanicom posts both thoughtfully imaginative and imaginatively thoughtful. GL comments here often, and WRL is one of the few places I comment with any semi-regularity.

I won’t play the part of the angsty underdog because 1) my enterprise and Ghost’s are pretty well entwined, and 2) owing to Ghost’s considerable skill at writing, forming webs of connections between bloggers, and somehow finding the time to blog while working and having a kid, he deserves the win. He’s invested more into blogging than I have — it’s as simple as that.

Or maybe it isn’t. I have another, somewhat more selfish reason for appreciating Mr. GL.

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