Over 9000 meaningless words

I have to admit, this one’s a little ridiculous, even for us. Ghostlightning, lelangir, Cuchlann, and I all somehow ended up in a chat a scant few hours ago. Initially, the topic was Kannagi, but, when matters of disparate theory arose, things got a little crazy. The title is apt; in fact, what you’ll see [...]

brief thoughts on social commentary

[Post by Lelangir] ←[94] Basically… So when an author deliberately pens a text as social commentary, it is directed towards society, the mainstream. That’s subversive, counter-hegemonic, whatever you want to call it, since it steps outside the dominant discourse (which I tried to represent with the spray paint tool). The hegemonic text is one that [...]

The Otouto dialogue: an addendum (or, How to avoid working on those daunting drafts)

Pontifus: I’m telling you, the writing process is a learning experience in itself. Otouto-kun: True. Pontifus: I finally realized that the purpose of critical writing isn’t to share a critic’s knowledge, it’s to teach a critic something and give other critics something to bounce their ideas off of. Remember my whole approach: there is no [...]

[LWC 69] The Archaeology of the Text: more philosophy of criticism

[Post by Lelangir] I posted this on a different non-anime blog of mine some time ago: You can interpret the effect of technology as an archaeological study. Technology, a product of society – society, a product of technology – says and objectively states something about its influential parentage, its social pedigree, the conditions under which [...]

The Otouto dialogue: a philosophy of criticism

I’ve been meaning to make a fairly straightforward post about criticism and my thoughts thereupon, as that seems to be a step in the average critical aniblogger’s acquisition of internet tenure. But when an alternative presented itself, I resolved to do something a bit different. What follows is an IM conversation between myself and my [...]

“The play’s the thing:” the video game as text

Let’s say we wanted to found a critical discipline around video games. Sure, there exist plenty of studies of games as digital mingling grounds and youth-corrupting influences, and there’s always game theory, but for our purposes we’d need to figure out a way of analyzing games as art. How would we do it? We could [...]

Follow

Get every new post delivered to your Inbox.

Join 292 other followers