On Cash Points and Video Game Money

I rarely harbor feelings of hate when I play video games. But when I do, I do it with audacity and intensity. So when the concept of incorporating Cash Points in modern gaming came into existence, I was furious. Why, you ask? Because the existence of Cash Points is the most horrific thing to happen in the video game industry.

To know why it’s bad, one must know how it works. Basically, you purchase the points using real world cash, which you can use to unlock rare and powerful items in the game, hence the term. Feeling underpowered with the cheap Longbow you mugged from some random monster? Become a god of archery with this Cash Point-only Super Bow. Fifty inventory slots not enough for you? Purchase fifty more slots using Cash Points. Want to stand out from your guildmates? Get the limited edition Gold Ring.

Now that you know how it works, back to why it’s bad. And it’s bad on a number of reasons:

Read the full post »

A post from a twitter

…which is like a book from a footnote.

So a conversation on Twitter got me to thinking. This is not uncommon. The issue? Notes in translations and other works. The players? Myself, 8C, and LowOnHitPoints.

Read the full post »

Kyoudai + OGT vs. Strike Witches 2 ep. 4: The magic-induced orgasm episode

Yes, truly — your prayers have been answered! Somehow we’ve found time amidst everything else to turn those audio records of the depths of our pain into blog posts.

In a comment on the last post, Blue-Ultimate makes a fair point — maybe the translation we’re using isn’t always the most accurate. Somehow, though, I figure a show like Strike Witches is more fun if the subtitles aren’t always spot-on.

(Pontifus, Otouto, OGT)

Read the full post »

…Through which we see (part the first: poststructuralism)

There’s a constant kerfluffle in the otaku-rhombus, and everywhere in nerddom, actually, concerning criticism. Specifically, many nerds want it kept out of their entertainment — despite the fact they engage in it constantly. Academics have similar kerfluffles, honestly; many’s the time I’ve heard a professor complain about “jargon.” Inevitably only the schools of thought they dislike use “jargon;” their preferred schools of thought don’t engage in it. Anyway, this is the first in a series of entries meant to extend an olive branch in the best way a scholar knows how: through teaching and learning together. In this series, we’ll be describing different “schools” of critical thought, how they work, where they came from, what they do, how they’re useful, and so on. We’ll even apply a bit of the theory to familiar texts to illustrate how this is supposed to work from a literary point of view — and remember, literature is just entertainment, so criticism is simply thinking about entertainment. Why? To be further entertained! This post specifically is part of that most dreaded (as most [un]familiar) world, the post-something-or-other. This time, post-structuralism.

Read the full post »

Adventures in Criticism: Otaku 2

Well, OGT warned me, but I didn’t think it would be that bad. The second chapter of Otaku is pretty epic. O_o It’s where most of the meat of the book lies, actually. So. Chapter two: “Database Animals.”

Read the full post »

Adventures in Criticism: Otaku 1

Yes, that’s right, ages after Pontifus made that post you surely remember, and my threat to do an AiC, I’m finally here. Woo?

You know the book. Otaku, by Hiroki Azuma. OGT has kindly lent me his copy, and I’ll be doing a series of posts, one for each chapter – hopefully they’ll be reasonably short that way. This is chapter one, “The Otaku’s Pseudo-Japan.”

Read the full post »

Follow

Get every new post delivered to your Inbox.

Join 294 other followers