A Bride’s Story, Vol 1: Living Takes Time

Woo!

& thus I unexpectedly embarked upon a multi-post journey through the volumes of Kaoru Mori’s A Bride’s Story.  If you are unfamiliar with the overall gist, here it is: 19th century clan in central Asia sends girl (Amir) to wed boy (Karluk) from another clan in another town.  Amir is eight years Karluk’s senior, which they both discover the day of their wedding.  Life ensues.

I am so happy that I picked this up.  I looked at the cover (“Hey, cool! Wonder if I could make that dress…”), read the description (“Oooo, struggles with identity!”), & then proceeded to lose myself in the awesomeness (YURTS!)

Read the full post »

Super Fanicom and the Crisis of the World-Altering Follicles

To those who don’t know about the site’s unofficially official mascot, The Beard is just that; a mass of facial hair grown to proportions most of you don’t like to see, let alone discuss about. But to us it is the catalyst of mankind and his inner workings. Each strand’s length and tensile strength chronicles humanity’s evolution and its plethora of thought processes, masterfully managed by the blessed man that lets the balance hang in the glorious chin of his face.

Read the full post »

When internal fanfiction becomes external professional fiction that’s still, uh, fan-oriented, uh, wait, what? Adventure Time!

I’ve been reading this comic. It’s not Batman. It’s not Green Lantern. It’s not even X-Men. It’s Adventure Time with Fionna and Cake. And it’s pretty weird. This is where you say, “How weird is it?” No, seriously, go ahead. OK, cool.

Read the full post »

Regret, Consequences, and the Cold Equations of Command in Video Games

I recently played the Mass Effect series (you can go here to see another post about the first game, actually), and there’s still a lot of salt in that mine – the analogy here is that I’m going to the well again, the Mass Effect well. Make sense? Good? You probably know one of the things in the first game that was such a big deal was the death of a character. So let’s talk about that. Character death in video games.

Read the full post »

Change and Growth: Episode 30 of Eureka Seven

snapshot_dvd_08.25_[2013.04.07_22.50.59]

Note: This Article is Also Available at Ideas Without End HERE

Episode 30 of Eureka Seven seems to be, after so much seriousness and trauma, a return to the endearing oddness and youthful exuberance of the now long-distant first arc. It begins – as, in fact, several such early episodes did – with Renton and other members of the Gekko’s crew on some unspecified mission, completing it in a charmingly amateurish way as they struggle with a large bag of some sort. Indeed, this quite now uncommon style of episode is highlighted as unusual by Renton himself, who talks about how life has returned to normal in a way that he has not seen for some time.

Read the full post »

Wrecking Wreck-It Ralph and How NOT to Glorify Videogame Culture

Before you read, just a heads up: This post is a no-holds barred, spoiler-laced discussion about the film. If you haven’t watched the movie yet and you think that spoilers will affect your opinion for it, don’t read this. Otherwise, go right ahead.

wreck-it-ralph-title

I finally got the chance to see Wreck-It Ralph. For those who aren’t in the know, it’s Disney’s not-so-recent movie about the uncanny quest of the titular videogame character to redeem himself, with a (big) handful of destruction as a side dish. The thing is, I watched it under the pretense that it was a videogame geek’s wet dream, that it had a good cast, a good plethora of advertising schemes, and most importantly, a good story that pays homage to the videogame industry.

Boy, I never thought I’d be utterly mistaken.

Read the full post »

Follow

Get every new post delivered to your Inbox.

Join 368 other followers