a few more random ideas on game criticism

I was just decompressing after watching the trailer for the new Prince of Persia, and had a few thoughts about game theory.   [By the way, just so you know -- I still cite Sands of Time as one of the best video games I've ever played, so, you know, I'm probably biased.] Nothing like practicable [...]

Pattern and variance

You already read Pontifus’ entry, “The Video Game as Text,” right?  Well, go do that if you haven’t, I’ll wait.   I’ve been thinking of that whole can of worms since he made that post, and I’ve had a few thoughts that might interest you, the Super Fanicom reader.  These are likely to be more [...]

“The play’s the thing:” the video game as text

Let’s say we wanted to found a critical discipline around video games. Sure, there exist plenty of studies of games as digital mingling grounds and youth-corrupting influences, and there’s always game theory, but for our purposes we’d need to figure out a way of analyzing games as art. How would we do it? We could [...]

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