Thank God for the apocalypse: setting and the authorial shell

Why thank God for the apocalypse? Because it gives me something to write about that isn’t Aria. Not that I dislike writing about Aria, but it has a way of possessing me via dark, indefinable magics and forcing me to serve its needs. It’s an unforgiving master. And I haven’t even watched the second or [...]

Brief thoughts on external aid

I woke up today thinking about the use of external aids in completing video games, and I wonder if we can fit that into our ongoing discourse about games, so allow me to throw a few random ideas at you. My feelings toward player’s guides and the like are mixed. While I feel that they [...]

Twelve Moments 4 — Personal Revelations (not necessarily mine)

For anyone who missed the previous references, this past semester I took a course in the Gothic novel.  It was a lot of fun, and I learned a lot of things about the beginnings of the fantasy genre — as the Gothic genre is typically viewed.  I just happened to be taking in all of [...]

Twelve Moments 7 — A Dream of Emulation

This one is a bit odd, even for me.  But a few months ago I realized that my Dreamcast, packed away in watertight storage, could still be useful to me (even though the two DC games I own I also have on other systems).  That is, through delicious internet downloads.

Georges Poulet and a terrible visual pun

I know it’s been a while since I posted — and even longer since I posted anything worth a damn.  Sorry about that.  I finished the draft of my project for History of the English Language, and and about to get going on my paper for Gothic novel.  Why should this excite you?  My paper [...]

a few more random ideas on game criticism

I was just decompressing after watching the trailer for the new Prince of Persia, and had a few thoughts about game theory.   [By the way, just so you know -- I still cite Sands of Time as one of the best video games I've ever played, so, you know, I'm probably biased.] Nothing like practicable [...]