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	<title>Super Fanicom BS-X &#187; cuchlann</title>
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		<title>Super Fanicom BS-X &#187; cuchlann</title>
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		<title>They should have sent a skald!</title>
		<link>http://superfani.com/2011/08/03/they-should-have-sent-a-skald/</link>
		<comments>http://superfani.com/2011/08/03/they-should-have-sent-a-skald/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 01:36:02 +0000</pubDate>
		<dc:creator>cuchlann</dc:creator>
				<category><![CDATA[SFCentral]]></category>
		<category><![CDATA[beard]]></category>

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		<description><![CDATA[Oh yes, for three years ago the beard was born! (Three years and one day, actually). In the time since our last gathering together to celebrate, it has been whispered in certain English departments that this beard contains within it the souls of all people alive on this planet &#8212; verily, that shaving even one [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=superfani.com&#038;blog=28191748&#038;post=6661&#038;subd=superfanicombsx&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="attachment_7590" class="wp-caption aligncenter" style="width: 610px"><a href="http://superfanicombsx.files.wordpress.com/2011/08/beard2011_normal.jpg"><img class="size-full wp-image-7590" title="Thekittymeister took this." src="http://superfanicombsx.files.wordpress.com/2011/08/beard2011_normal.jpg?w=600&h=445" alt="Thekittymeister took this." width="600" height="445" /></a><p class="wp-caption-text">Thekittymeister took this.</p></div>
<p>Oh yes, for three years ago the beard was born!</p>
<p>(Three years and one day, actually).</p>
<p>In the time since <a href="http://superfani.com/2010/08/04/birthday-observed/">our last gathering together to celebrate</a>, it has been whispered in certain English departments that this beard contains within it the souls of all people alive on this planet &#8212; verily, that shaving even one hair would slay a person; one inch, dozens; a goatee would doubtless depopulate a continent.</p>
<p>Neither do I know where its groping, hirsute rampage will end. But those faithful few of us will know it forever beneficent.</p>
<br />Filed under: <a href='http://superfani.com/category/sfc/'>SFCentral</a> Tagged: <a href='http://superfani.com/tag/beard/'>beard</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/superfanicombsx.wordpress.com/6661/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/superfanicombsx.wordpress.com/6661/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/superfanicombsx.wordpress.com/6661/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/superfanicombsx.wordpress.com/6661/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/superfanicombsx.wordpress.com/6661/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/superfanicombsx.wordpress.com/6661/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/superfanicombsx.wordpress.com/6661/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/superfanicombsx.wordpress.com/6661/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/superfanicombsx.wordpress.com/6661/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/superfanicombsx.wordpress.com/6661/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/superfanicombsx.wordpress.com/6661/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/superfanicombsx.wordpress.com/6661/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/superfanicombsx.wordpress.com/6661/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/superfanicombsx.wordpress.com/6661/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=superfani.com&#038;blog=28191748&#038;post=6661&#038;subd=superfanicombsx&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">cuchlann</media:title>
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			<media:title type="html">Thekittymeister took this.</media:title>
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		<title>A post from a twitter</title>
		<link>http://superfani.com/2011/03/30/a-post-from-a-twitter/</link>
		<comments>http://superfani.com/2011/03/30/a-post-from-a-twitter/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 21:35:17 +0000</pubDate>
		<dc:creator>cuchlann</dc:creator>
				<category><![CDATA[Anime]]></category>
		<category><![CDATA[Literature]]></category>
		<category><![CDATA[footnotes]]></category>
		<category><![CDATA[shakespeare]]></category>

		<guid isPermaLink="false">http://superfani.com/?p=6632</guid>
		<description><![CDATA[&#8230;which is like a book from a footnote. So a conversation on Twitter got me to thinking. This is not uncommon. The issue? Notes in translations and other works. The players? Myself, 8C, and LowOnHitPoints. I won’t try to sum the whole thing up, but 8C started things off with the claim (quoted, I think) [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=superfani.com&#038;blog=28191748&#038;post=6632&#038;subd=superfanicombsx&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>&#8230;which is like a book from a footnote.</p>
<p>So a conversation on Twitter got me to thinking. This is not uncommon. The issue? Notes in translations and other works. The players? Myself, 8C, and LowOnHitPoints.</p>
<p><span id="more-6632"></span></p>
<p>I won’t try to sum the whole thing up, but 8C started things off with the claim (quoted, I think) that notes during a fansub are an admission that the subber is a failure. Hyperbole, certainly, but let’s clean it up a little now that we’re not limited to the old 140. A note in a fansub fails in its very purpose because the point of the translation is to communicate the story / show / plot / what-have-you.</p>
<p>This claim isn’t too complicated. I joked about scholarly editors apparently being failures as well. LowOnHitPoints rejoined that he insists on no footnotes, even in something like Shakespeare.</p>
<p>There’s a lot more, most on their part – I was in class for part of the discussion. But here I am now. Woo hoo!</p>
<p>We’re actually dealing with two separate issues – translations and scholarly works. Obviously. But there’s a signpost for you. Footnotes during an anime sub can distract from the act of enjoying the anime itself. This is true, given that it’s a qualified statement. It <em>can</em>. Footnotes distract me at times, in all forms (book, show, whatever). But I always – always – prefer footnotes to endnotes. Most of the people I know prefer footnotes to endnotes. Endnotes are just sort-of useless. They have the information you need or want, but they’re somewhere else. So if you want to glean it for your phenomenological experience, during the act of reading or watching, you have to either wait until the end or go to the note right then. Most of us wouldn’t wind through a fansub to read a translator’s note at the end. Neither would most of us page through a book to read an endnote.</p>
<p>By the time you get to an endnote, then, your experience with the text is sort-of over. You can add to it, and maybe even rewatch / re-read it, but you’ll never get the same emotional response as you did the first time through. And your lack of knowledge of something will effect that.</p>
<p>My silly example on Twitter was <em>Hamlet</em>. LowOnHitPoints said he wouldn’t mind if he just missed a few puns or something. But the pun on the word “nunnery” is essential to plumbing Hamlet’s mental state. He tells Ophelia to go to a nunnery in the middle of a speech about both he and she are both horrible, sinful people. So we read the line and are content. He wants her to go somewhere clean and pure. Simple enough. Except during Shakespeare’s time the word “nunnery” was slang for a brothel. So he’s simultaneously telling her to go to a whorehouse – in the middle of a speech about how horrible and sinful they are. It’s a pivotal moment in the play. It helps explain why Ophelia kills herself (if she does – see the years of debate on whether she’s responsible for her death).</p>
<p>These, though, are scholarly footnotes. While my example is a translation aid, most scholarly footnotes aren’t so much. So are the two acts different? Yes, but not by much.</p>
<p>A translation footnote is theoretically meant to help one get what has been lost in the act of translating from one language to another. All translation is the act of producing another work. Works in languages are tied to those languages. It’s why I technically teach a translation of <em>Waiting for Godot</em> to my undergrads: the translation is in English, but the author made it. But he wrote the original in French and then translated it. So I’m not teaching the original, even though the author himself did the translation work. He created a new, second work, titled <em>Waiting for Godot</em>, that is really an adaptation of a French original. The act of translation is the act of adaptation. So the footnotes are in a weird position. 8C rightfully points to this fact when he says the translation is where that information is really supposed to appear. Theoretically, anything necessary to the work must appear in the work, or else it’s by definition not necessary.</p>
<p>Here’s my bold hypothesis: fansubbers aren’t only translating / adapting. Those who include translation footnotes are, in a sense, curating the anime in the same way Greenblatt curates Shakespeare. They are including information not vital to following the show, but vital to interpreting it. They are creating a scholarly document of sorts. This actually helps us understand the fansub wars, the bickering over groups, the long posts by subbers on their art and craft – these things are odd in the light of translations, as people usually only have preferred translations, not translations they go to war over. But scholars have scholarly editions they will bicker, backbite, and fight over. A professor once told me of an honest-to-God social snub he got at a conference because he went with one typical copy-text of a book over another for his scholarly edition of a work. Someone felt strongly enough about this to come up to him, in person, with friends, and call him out over it. Sound familiar?</p>
<p>I still haven’t really weighed in on the debate at hand. Translation footnotes during an episode? Yea or nay? I say yea. I take this form seriously, as I think most of us do who are bothering to do this blogging thing, and I don’t find footnotes intrusive – unless they’re huge, poorly typeset, or something else weird. I pick and choose when to read them, when I already know things (just like I don’t have to look at footnotes on the word “an” in a copy of Shakespeare’s plays any longer). I’ve done translation work myself in the past, in Japanese. I can understand others being distracted, though. What the debate has made me realize, though, post hoc, is that anime fansubbers aren’t engaging in the act of translation just as, say Seamus Heaney did when he translated <em>Beowulf</em>. They’re engaging in the act of translation someone like Greenblatt does when dealing with Shakespeare, or with Goethe – not only translating, but building an edition capable of supporting the scholarly debate and criticism that will rest on it in the future. Because at this point the fansubbers are working for the bloggers too, just as the bloggers are working for the fansubbers.</p>
<br />Filed under: <a href='http://superfani.com/category/anime/'>Anime</a>, <a href='http://superfani.com/category/literature/'>Literature</a> Tagged: <a href='http://superfani.com/tag/footnotes/'>footnotes</a>, <a href='http://superfani.com/tag/shakespeare/'>shakespeare</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/superfanicombsx.wordpress.com/6632/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/superfanicombsx.wordpress.com/6632/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/superfanicombsx.wordpress.com/6632/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/superfanicombsx.wordpress.com/6632/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/superfanicombsx.wordpress.com/6632/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/superfanicombsx.wordpress.com/6632/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/superfanicombsx.wordpress.com/6632/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/superfanicombsx.wordpress.com/6632/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/superfanicombsx.wordpress.com/6632/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/superfanicombsx.wordpress.com/6632/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/superfanicombsx.wordpress.com/6632/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/superfanicombsx.wordpress.com/6632/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/superfanicombsx.wordpress.com/6632/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/superfanicombsx.wordpress.com/6632/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=superfani.com&#038;blog=28191748&#038;post=6632&#038;subd=superfanicombsx&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>8</slash:comments>
	
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		<title>&#8230;Through which we see (part the first: poststructuralism)</title>
		<link>http://superfani.com/2010/08/26/through-which-we-see-part-the-first-poststructuralism/</link>
		<comments>http://superfani.com/2010/08/26/through-which-we-see-part-the-first-poststructuralism/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 22:00:58 +0000</pubDate>
		<dc:creator>cuchlann</dc:creator>
				<category><![CDATA[Anime]]></category>
		<category><![CDATA[Art and Culture]]></category>
		<category><![CDATA[Literature]]></category>
		<category><![CDATA[Barthes]]></category>
		<category><![CDATA[deconstruction]]></category>
		<category><![CDATA[derrida]]></category>
		<category><![CDATA[poststructuralism]]></category>
		<category><![CDATA[saussure]]></category>
		<category><![CDATA[theory]]></category>

		<guid isPermaLink="false">http://superfani.com/?p=6434</guid>
		<description><![CDATA[There&#8217;s a constant kerfluffle in the otaku-rhombus, and everywhere in nerddom, actually, concerning criticism. Specifically, many nerds want it kept out of their entertainment &#8212; despite the fact they engage in it constantly. Academics have similar kerfluffles, honestly; many&#8217;s the time I&#8217;ve heard a professor complain about &#8220;jargon.&#8221; Inevitably only the schools of thought they [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=superfani.com&#038;blog=28191748&#038;post=6434&#038;subd=superfanicombsx&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://superfanicombsx.files.wordpress.com/2010/08/steampunk22-5lensmadscientistgoggles-e1274664146573.jpg"><img class="aligncenter size-full wp-image-7581" title="" src="http://superfanicombsx.files.wordpress.com/2010/08/steampunk22-5lensmadscientistgoggles-e1274664146573.jpg?w=600" alt=""   /></a></p>
<p>There&#8217;s a constant kerfluffle in the otaku-rhombus, and everywhere in nerddom, actually, concerning criticism. Specifically, many nerds want it kept out of their entertainment &#8212; despite the fact they engage in it constantly. Academics have similar kerfluffles, honestly; many&#8217;s the time I&#8217;ve heard a professor complain about &#8220;jargon.&#8221; Inevitably only the schools of thought they dislike use &#8220;jargon;&#8221; their preferred schools of thought don&#8217;t engage in it. Anyway, this is the first in a series of entries meant to extend an olive branch in the best way a scholar knows how: through teaching and learning together. In this series, we&#8217;ll be describing different &#8220;schools&#8221; of critical thought, how they work, where they came from, what they do, how they&#8217;re useful, and so on. We&#8217;ll even apply a bit of the theory to familiar texts to illustrate how this is supposed to work from a literary point of view &#8212; and remember, literature is just entertainment, so criticism is simply thinking about entertainment. Why? To be further entertained! This post specifically is part of that most dreaded (as most [un]familiar) world, the post-something-or-other. This time, post-structuralism.</p>
<p><span id="more-6434"></span>Carl Sagan once posited that many Americans (he not having a lot of experience being a citizen of any other countries) distrust science because it <em>requires</em> background reading. To engage in science one must do the up-front work. Literary criticism is similar: many people avoid it simply because they don&#8217;t want to do the background reading to know which post-structuralist said what and what we people think of it now. Of course, really, criticism is simply careful and loving thought about something you love, but the background reading provides a platform of similarity from which everyone can begin.</p>
<p>That paragraph serves to introduce this paragraph, specifically, structuralism. As the name implies, post-structuralism is a response to structuralism (these names are awkward yes, but at this point they&#8217;ve stuck). So. Ferdinand de Saussure was a French linguist who lectured on the nature of language. If you only take one thing away from Saussure, it must be this: language is arbitrary.</p>
<p>For us, in the year of our flying spaghetti monster 2010, that seems obvious, perhaps even trite. We&#8217;ve likely all had that moment of realization, that a word only means something because we decided it does. If you&#8217;ve studied a language not native to you, you almost certainly understood this at some level. However, back in the early 1900s this was a little revolutionary. Linguistics was a branch of history, studying where a word came from &#8212; all the way back to Latin or Greek if it&#8217;s a respectable word. Most people thought of language worked in the way that&#8217;s sometimes called the &#8220;Adam&#8221; principle. That is, Adam named the beasts and the bird and the seas. So a thing&#8217;s name was a part of the thing. Think of any fantasy you&#8217;ve read or seen where someone&#8217;s true name is a handle to the person. It&#8217;s the same principle. Saussure described the system of thought on language that, which, with modification, rules today.</p>
<p>Specifically, language is arbitrary. But also specific. Language isn&#8217;t simply &#8220;made up&#8221; in the way nonsense words are. Language is arbitrary, but at the same time everyone must agree on the arbitrary decisions. Imagine a game where a move counts for three points in player A&#8217;s rules, but five points in player B&#8217;s. A and B can&#8217;t play a game until they agree on one common system.</p>
<p><a href="http://superfanicombsx.files.wordpress.com/2010/08/sign1.png"><img class="aligncenter size-full wp-image-7582" title="" src="http://superfanicombsx.files.wordpress.com/2010/08/sign1.png?w=600" alt=""   /></a></p>
<p>Saussure used a famous diagram that, as a whole, represents a sign &#8212; a sign is a language unit, basically. The signified is the thing to which the word is applied, like a tree. The signifier is the word applied to it, such as &#8220;tree&#8221; or &#8220;ki&#8221; or &#8220;arbor.&#8221; Both together actually make the sign, because when we hear the word we designate as appropriate, we think of a tree. Not some Platonic ideal tree, but a tree, maybe one we&#8217;ve seen every day, or a special tree (maybe the one you climbed in as a child, or the one that was blasted by lightning in your back yard).</p>
<p>That&#8217;s how an individual sign works. All of them work in a system, where each one means something because it doesn&#8217;t mean anything else.</p>
<p>That&#8217; s a little weird, but think on it for a moment. &#8220;Tree&#8221; means a plant with bark and leaves because it does <em>not</em> mean an animal with four legs that chases cars. Without contrasting words, a single word would be useless, as it could expand to be everything. In fact, that&#8217;s why we have so many binaries. &#8220;Everything&#8221; itself is what <em>isn&#8217;t</em> &#8220;nothing.&#8221;</p>
<p>Now, the sign is fine, as far as it goes. But poststructuralist theorists focus their magnifying lenses upon the signifier in particular, assuming in part that signifiers are all we can really work with. This may sound like an almost existentialist argument, but, in &#8220;&#8230;That Dangerous Supplement&#8230;&#8221; (or, more affectionately, &#8220;&#8230;That Highbrow Essay About Masturbation&#8230;&#8221; or &#8220;&#8230;That Essay Titled Kind Of Like an <em>Aria</em> Episode&#8230;&#8221;), Derrida turns it into a matter of &#8220;mere&#8221; linguistic mechanics.</p>
<p>The basic idea here is that, in attaching a signifier to a signified, or a sound-image to a concept, or what have you, we&#8217;re doing two things: 1. creating a relationship between ourselves and the signified, which can only exist via the supplementary signifier, and 2. creating another &#8220;terminal&#8221; signified, to which we can only relate with another signifier. Of course, your mileage may vary regarding how &#8220;basic&#8221; an idea this is, but it&#8217;s really not that wild, and we can apply it to many fandom concepts with which we&#8217;re already familiar.</p>
<p>Consider, for example, one binary that anime often approaches: life/death. Many of us have encountered the idea that death gives meaning to life, and while the idea as it shows up in anime probably has more to do with Eastern philosophy than with Derrida, it&#8217;s a good example of what Derrida means by supplementation. A deconstructionist might tell you that death gives meaning to life precisely due to the arrangement of the two words-and-or-ideas in the life/death binary: life happens for a while, and then death <em>substitutes</em> for (absent) life.</p>
<p>We might lament death as the absence of life (as we might lament writing as the absence of speech, or masturbation as the absence of sex, or absence as the absence of presence). But death is useful insofar as it allows us to conceive of life as a thing with certain qualities; sans death, life simply <em>is</em>, but, in light of death, life <em>is z, y, z, etc</em>. As Derrida puts it, when presence becomes absence, the quality and worth of the absent presence becomes apparent. We often say that people lead good or bad lives, but we can only make such judgments &#8212; we can only conceive of such a thing as &#8220;a life&#8221; &#8212; with death in mind. This, I imagine, has much to do with the explorations of mortality conducted by such things as <a href="http://pontif.us/2009/12/16/moment-the-tenth-to-choose-death-at-the-end-of-life/" target="new"><em>Casshern Sins</em></a> and <a href="http://superfani.com/2009/12/17/moment-the-ninth-sorry-kid/" target="new"><em>Bokurano</em></a>.</p>
<p>So far the territory we&#8217;ve crossed hasn&#8217;t gotten too thorny. In fact, this all seems like an extension of Saussure &#8212; i.e. things &#8220;mean&#8221; relative to one another. But here&#8217;s the strange part: as absence fulfills its role as absence, it <em>becomes another presence</em>. Simply put, death describes the state of a thing as does life. The problem with death specifically is that we can&#8217;t exactly substitute something for it &#8212; there is no &#8220;post-death&#8221; at the end of death &#8212; and so it&#8217;s hard to say anything about death <em>as such</em> other than that it simply <em>is</em>.</p>
<p>Fortunately the hypothetical world of fiction gives us such things as undeath; we might say of a zombie that it had a foreshortened or interrupted death, a death that wasn&#8217;t peaceful. And there&#8217;s always religious afterlife, I guess. But I digress, and I really shouldn&#8217;t in a post that will be long enough anyway. What we end up with is a great chain of supplementation:</p>
<p><a href="http://superfanicombsx.files.wordpress.com/2010/08/sign2.png"><img class="aligncenter size-full wp-image-7584" title="" src="http://superfanicombsx.files.wordpress.com/2010/08/sign2.png?w=600" alt=""   /></a></p>
<p>This convenient model can be applied to all kinds of things, and it gets particularly interesting when there&#8217;s more than one person doing the conceptualizing. Consider translation:</p>
<p><a href="http://superfanicombsx.files.wordpress.com/2010/08/sign3.png"><img class="aligncenter size-full wp-image-7585" title="" src="http://superfanicombsx.files.wordpress.com/2010/08/sign3.png?w=600&h=157" alt="" width="600" height="157" /></a></p>
<p>And, as implied however many hundred words ago, this process bears upon Saussure&#8217;s basic signified/signifier model, which is, in a sense, a variation on the presence/absence binary. The thing signified is our idea of a &#8220;presence&#8221; in the world, and we discuss these presences-as-conceived via signifiers, symbols that imply the &#8220;absence&#8221; of the signified in collective discursive space. Working with signifiers may be about all we can do, but that&#8217;s not the whole of it; we also have to consider that the very existence of the signifier gives us a sense of the &#8220;form&#8221; of the signified &#8212; hence the poststructuralist interest in the signifier.</p>
<p>Of course, one of Derrida’s strangest ideas is about the space between the signifier and the signified. Derrida, in his “Différance,” described what one could describe as what Saussure didn’t bother with: <em>how</em> signs work. That is, the actual mechanism of them.</p>
<p>Essentially, différance is that line in the signifier/signified diagram. Here’s the deal: the word différance combines the words “differ” and “defer.” All words both differ and defer, and in doing so they create meaning.</p>
<p>A word differs because, as we saw earlier, a dog is a dog because it’s not a cat. We have lots and lots of different words for things because that’s part of how language works &#8212; each signifier is different from every other signifier. That’s the simple part.</p>
<p>A word defers as it sends you both away and back. When you hear the word “dog” you think of a dog, but a dog is not actually summoned into the room with you. You are thrown back in your memory and call up an image of a dog &#8212; perhaps a particular dog, perhaps an amalgamation of many dogs &#8212; that is in the past, because it is a memory. At the same time, save in rare occasions, the dog(s) you’re thinking of were not in the room you’re in when you hear the word “dog,” so you’re also deferred out to somewhere else.</p>
<p>Now. It is a joke among academics that only two people ever understood deconstruction (the literary lens that grew out of Derridian post-structuralism): Derrida and Cixous (his wife). This is a common joke because Deconstruction is pretty wild, and we’re never sure if we’re doing it the way it was originally meant to be done. But really it doesn’t matter. So.</p>
<p>You may be able to see already how différance is useful when reading a text. A sign in a text, most often a metaphor, symbol, or such-like, works the same way a Derridian sign does. It both differs and defers. I think first of the famous traffic lights and road signs in anime &#8212; my favorite examples are from <em>Kare Kano</em>. They are literally things: a traffic light flashing yellow. It is also a representation of a thing, a signifier, as the thing is actually a <em>real</em> traffic light, the thing we’re seeing actually being a series of drawings of a light, and not the light itself. So we’re being sent out and back to traffic lights in our past, and what that meant to us (to slow down). Slowing down, or the need to, is also the import of the sign on the symbolic level, and so we’re being deferred <em>through</em> our deferral into another signified: danger/caution. But the show uses that series of deferments instead of another. We’re constantly sliding back out of the show into our own lives. Coupled with various other elements in the show, such as the shifting art style, the music, the painstakingly realized (and only mildly cliché-ridden) school setting, we can see the show as something that constantly pushes us farther away, with its method, even as it draws us closer with the story and the characters. We’re positioned always as viewers, never as fellows of the characters. There is, in fact, one possible implication in the way the show slides us, defers us, with the sorts of signs and signifiers it chooses: the show could be implying that we are beyond the problems and the timeframe that the characters live in. We can think of other examples of shows that behave as though they’re for one audience and really deal with another (Nanoha springs to mind). <em>Kare Kano</em> acts as though high schoolers are the entire world it deals with, but the signs are both more complex than usual (the art style) and defer us to places that are out of character for high schoolers (traffic lights only mean something that powerful to us when we’re driving, and the typical high schooler hasn’t driven much).</p>
<p>ALL signs, according to Derrida, function with différance within them &#8212; fortunately for Roland Barthes, who, for a while, made a living analyzing the signs of day-to-day French life. Barthes did literature, too &#8212; he wrote <a href="http://en.wikipedia.org/wiki/Death_of_the_Author" target="new">“The Death of the Author,”</a> for one thing &#8212; but his <em>Mythologies</em> is founded largely upon such miscellanea as advertising campaigns and strippers. This may be notable in itself, as it demonstrates that (post)structural practices have applicability beyond strictly-defined art; we might analyze as symbols or signs such things as vendor booths at conventions, anime-related clothing, and yes, even anime blogs.</p>
<p>But this notion isn’t particularly <em>post</em>structural. Barthes is, in fact, something of a transitional figure; he became more poststructural with every essay (which, really, may just mean that his position became more nuanced &#8212; if we reduce it to its essence, poststructuralism is more like an extension of structuralism than a radical reaction). The post- begins to come into play when Barthes points out the contradictions inherent to things.</p>
<p>You may have surmised at this point that, thanks in large part to Derrida, poststructuralism concerns itself with contradiction and paradox in ways that structuralism did not. We see this in such concepts as différance, which, again, relies upon levels of separation, but we might also call contradiction the motive of the poststructuralist &#8212; in short, if the meaning-values of things come from the ways that binaries function, we may as well reveal and scrutinize relevant binaries.</p>
<p>Barthes, for example, demonstrated that the striptease is a fundamentally chaste act, reinforcing the distance between erotic dancer and viewer. And this isn’t in spite of the particular features of the act &#8212; it’s a direct result of them. Everything from the layout of the typical gentlemen’s club to the final article of clothing that the dancer does not remove suggests separation (or suggested as much to Barthes in mid-20th-century France). Such elements as partial nudity and the sexualization of the dancer may imply intimacy, but there’s more to consider beyond what seems most obvious.</p>
<p>We might say that striptease demonstrates a structural contradiction, that it is, perhaps, the binary of intimacy/separation in action. And, if we’re Derridean about it, these contradictions are fundamental to everything &#8212; they are, as we’ve seen, the reason things are able to mean, so to speak.</p>
<p>But what good does that do us? The life of the fan is, of course, as rife with contradiction as any other sort of life; these contradictions seem to turn up in practically any sustained examination of the fandom, Azuma&#8217;s <em>Otaku</em> being a prime example. Azuma (who, by the way, made a name for himself as a Derrida scholar) deals with how fiction can feel more real than reality; he explains how pornographic visual novels really aren&#8217;t about sexual gratification; he investigates different parallel ways of engaging with different parts of texts; he even brings up the topic of otaku sexuality, pointing out the gulf between crazy 2D fetishes and relative 3D conservatism. And yet another contradiction emerges in <em>Otaku</em> that the book doesn&#8217;t deal with explicitly: the very idea of the postmodern database seems strange when postmodernism is evidently all about doing away with such all-encompassing structures. We could do this all day, really, but the point is that fandom, as anything, is made of binaries &#8212; reality/fiction being perhaps the biggest and most visible &#8212; and, in revealing and examining these binaries, we stand to learn something about ourselves.</p>
<p>Well then! With poststructuralism out of the way, we’ve handily dealt with the vagaries of mid-to-late-20th-century literary and cultural theory. Haven’t we?</p>
<p>No. No we haven’t. You know we haven’t. For, alas! there’s another feared and reviled body of critical work to consider, one that may prove even more difficult to wrangle than poststructuralism, insofar as it’s considerably vaguer.</p>
<p>I’m speaking, of course, of postmodernism.</p>
<p>&#8230;つづく!</p>
<br />Filed under: <a href='http://superfani.com/category/anime/'>Anime</a>, <a href='http://superfani.com/category/artandculture/'>Art and Culture</a>, <a href='http://superfani.com/category/literature/'>Literature</a> Tagged: <a href='http://superfani.com/tag/barthes/'>Barthes</a>, <a href='http://superfani.com/tag/deconstruction/'>deconstruction</a>, <a href='http://superfani.com/tag/derrida/'>derrida</a>, <a href='http://superfani.com/tag/poststructuralism/'>poststructuralism</a>, <a href='http://superfani.com/tag/saussure/'>saussure</a>, <a href='http://superfani.com/tag/theory/'>theory</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/superfanicombsx.wordpress.com/6434/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/superfanicombsx.wordpress.com/6434/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/superfanicombsx.wordpress.com/6434/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/superfanicombsx.wordpress.com/6434/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/superfanicombsx.wordpress.com/6434/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/superfanicombsx.wordpress.com/6434/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/superfanicombsx.wordpress.com/6434/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/superfanicombsx.wordpress.com/6434/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/superfanicombsx.wordpress.com/6434/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/superfanicombsx.wordpress.com/6434/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/superfanicombsx.wordpress.com/6434/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/superfanicombsx.wordpress.com/6434/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/superfanicombsx.wordpress.com/6434/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/superfanicombsx.wordpress.com/6434/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=superfani.com&#038;blog=28191748&#038;post=6434&#038;subd=superfanicombsx&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Adventures in Criticism: Otaku 2</title>
		<link>http://superfani.com/2010/08/16/adventures-in-criticism-otaku-2/</link>
		<comments>http://superfani.com/2010/08/16/adventures-in-criticism-otaku-2/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 21:00:34 +0000</pubDate>
		<dc:creator>cuchlann</dc:creator>
				<category><![CDATA[Anime]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Literature]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[azuma]]></category>
		<category><![CDATA[database]]></category>
		<category><![CDATA[genshiken]]></category>
		<category><![CDATA[otaku]]></category>

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		<description><![CDATA[Well, OGT warned me, but I didn’t think it would be that bad. The second chapter of Otaku is pretty epic. O_o It’s where most of the meat of the book lies, actually. So. Chapter two: “Database Animals.” This is the part you’re familiar with. Azuma posits that otaku, and postmodern media consumers, have stopped [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=superfani.com&#038;blog=28191748&#038;post=6538&#038;subd=superfanicombsx&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Well, OGT warned me, but I didn’t think it would be that bad. The second chapter of <em>Otaku</em> is pretty epic. O_o It’s where most of the meat of the book lies, actually. So. Chapter two: “Database Animals.”</p>
<p><span id="more-6538"></span></p>
<p>This is the part you’re familiar with. Azuma posits that otaku, and postmodern media consumers, have stopped consuming in the traditional manner and have adopted, instead, a kind of database consumption. An aside: if you like Azuma, you’re contractually obligated to be OK with random philosophy/theory references; this chapter is full of them, from Freud and Lacan down to Zizek and Hegel. It was pretty crazy. In fact, Azuma’s theory is indebted to Hegel and readings of Hegel by Kojève. Hegel claimed that once history died (history being the phenemological struggle for self-hood against a similar-in-kind Other), only two routes would be available for the actualized person: animalism and humanism. Hence the database <em>animal</em>. Hegelian animals live in harmonious co-existence with their environments, as contrasted to humans, who fight their environments and shape them.</p>
<p>The database is a collection and collation of material from media, spread out in a kind of nebulous web from which creators and consumers alike draw. Indeed, Azuma claims the database is the fundamental way in which fan artists, such as doujin creators or amv remixers, are able to do their work. Without a sense of connectivity between elements that aren’t actually connected in any way (for instance, at no time does Linkin Park actually do soundtrack work for <em>Naruto</em>), such remixes, fan creations, and even “official” peripheral creations would be impossible. His example of the latter is the Eva spin-offs, created by GAINAX but just as removed from the show as anything else. In fact, remember all that good Baudrillard stuff from last time? Azuma brings him up specifically, and claims the media itself (the show, NGE) and the fan art are equally simulacra – that is, hyperreal, removed from “original” and “real” as opposed to “fake.” He has good reason to say this… but he doesn’t use his good reason – the contemporary manufacture and consumption process. He claims they’re hyperreal because they draw from the database. But he also brings up something that, in Japan, is called “anime realism.” It works on the prevalence of anime ideas. They’re so widespread, the habit of thought goes, that referencing them is like referencing reality. The viewers accept it as something that appears.</p>
<p>This, especially, doesn’t seem like something specific to anime or Japan. It’s the whole of the backing of genre theory, it seems to me – the understanding in the audience that some things simply appear. Suvin’s theory of SF talked about nova, or estranging things. Space ships might be an example. And that makes sense, but the concept of “anime realism” points out that fans of space ship shows or books simply expect the space ships to be there. They’ve read/seen so much of them that it’s simply a facet of the genre that’s true.</p>
<p>The database is supposed to be Azuma’s illustration of how we no longer use grand narratives. And in the nineteenth century way, he’s right – there is nothing comparable to, say, the Victorian grand narrative of one’s duties, privileges, and obligations. But between this chapter and my experience, both personally and with other fans, is that the database allows people to build a different kind of “narrative.” It allows them to build an identity. Think of all the people you know who, as fans, identify themselves with certain database elements. Some people go with whole shows, like giant robot fans, or romance fans. Others identify as loli-con, or glasses fans, or even zettai-ryouiki fans. Instead of grand narratives, society-wide, users of the database build personal (or small in-group) identities based on certain specific cullings of the database. This has a lot to offer the studies of genre, specific genres, and, of course, anime.</p>
<p>Anime is a genre, of course.</p>
<p>Yes yes, don’t boo me just yet. Let me drop the tiniest amount of Derrida on you. He pointed out that the term “genre” had been stretched too far from its original base. Now, in light of that, I’m not trying to reclaim the term. We use it the way we use it. However, the original meaning of the word was a particular kind of media. For instance, in the original sense one couldn’t read more than one genre of novel – novel was the genre. The distinctions of what happens inside them are actually, in the traditional sense, “modes.” So in the classical sense anime is a genre, and there are many modes within it.</p>
<p>So what? There are a lot of arguments about what makes up certain genres. That’s genre in its modern sense; mode, in the traditional vernacular. The distinction allows us to see that there are database markers that have to do with the way something’s made – animation styles, designs, etc., as well as database markers that have to do with content – character behavior (GAR is one example), plot points, so on.</p>
<p>That’s the argument Azuma makes that works but is most alien to me personally – that plot and setting are database elements as much as characters. But it makes sense. Into the database go traditional plots, like the “meatball” structure of a shounen, or the young woman gets pulled into another world thing. The database is basically the undercurrent where our knowledge of tropes lives.</p>
<p>I’m used to thinking of plot as something that emerges from the bringing together of characters and setting, even though I know many plots are shared across stories and even across media.</p>
<p>I do think Azuma goes a little too far in some of his claims. His historical account of the shift from grand narrative to database doesn’t take into account the different reading habits of different sorts of fans over time. That is, no postmodernist would deny that the grand narrative was strong in Regency-era England, yet Catherine Moreland and her friend, in Austen’s <em>Northanger Abbey</em>, read Gothic novels more like database animals than any fusty “grand narrative seeking” reader. I suspect what’s really going on is that fan behavior adheres to the database, no matter when it’s happening. If one is a fan of something, one follows it through all its permutations, even when it looks different or does something out of the ordinary. Scholars trying to define SF in traditional terms have flailed around for years because there’s no single shared element. But there is a database pool of things that are associated with SF, including certain plots. That’s how Peake’s Gormenghast novels can be fantasy even when nothing unrealistic happens (at least, not in the first novel). Because the characters and setting are drawn from the sub-database of fantasy as much as from anything else, and the plot is, well, odd.</p>
<p>Can there be many databases? I think Azuma does imply there is only one, though he is specifically examining otaku culture, so he may not have felt the need to discuss any others. However, in a book claiming otaku culture is a microcosm for all postmodern culture I would have expected at least some work connecting the two in that particular way.</p>
<p>As I said, I suspect this is more fan behavior than any new postmodern thing, though I certainly believe the postmodern condition shaped the rise of mass fandoms. The otaku look like microcosms for everyone simply because, in our postmodern world, most everyone is a “fan” of something. Not just a follower, but a fanatic. C.f. Genshiken.</p>
<br />Filed under: <a href='http://superfani.com/category/anime/'>Anime</a>, <a href='http://superfani.com/category/internet/'>Internet</a>, <a href='http://superfani.com/category/literature/'>Literature</a>, <a href='http://superfani.com/category/videogames/'>Video Games</a> Tagged: <a href='http://superfani.com/tag/azuma/'>azuma</a>, <a href='http://superfani.com/tag/database/'>database</a>, <a href='http://superfani.com/tag/genshiken/'>genshiken</a>, <a href='http://superfani.com/tag/otaku/'>otaku</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/superfanicombsx.wordpress.com/6538/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/superfanicombsx.wordpress.com/6538/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/superfanicombsx.wordpress.com/6538/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/superfanicombsx.wordpress.com/6538/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/superfanicombsx.wordpress.com/6538/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/superfanicombsx.wordpress.com/6538/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/superfanicombsx.wordpress.com/6538/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/superfanicombsx.wordpress.com/6538/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/superfanicombsx.wordpress.com/6538/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/superfanicombsx.wordpress.com/6538/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/superfanicombsx.wordpress.com/6538/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/superfanicombsx.wordpress.com/6538/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/superfanicombsx.wordpress.com/6538/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/superfanicombsx.wordpress.com/6538/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=superfani.com&#038;blog=28191748&#038;post=6538&#038;subd=superfanicombsx&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Adventures in Criticism: Otaku 1</title>
		<link>http://superfani.com/2010/08/06/adventures-in-criticism-otaku-1/</link>
		<comments>http://superfani.com/2010/08/06/adventures-in-criticism-otaku-1/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 21:00:24 +0000</pubDate>
		<dc:creator>cuchlann</dc:creator>
				<category><![CDATA[Anime]]></category>
		<category><![CDATA[Literature]]></category>
		<category><![CDATA[Manga]]></category>
		<category><![CDATA[azuma]]></category>
		<category><![CDATA[baudrillard]]></category>
		<category><![CDATA[postmodernism]]></category>
		<category><![CDATA[saber marionette j]]></category>
		<category><![CDATA[sailor moon]]></category>
		<category><![CDATA[theory]]></category>

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		<description><![CDATA[Yes, that’s right, ages after Pontifus made that post you surely remember, and my threat to do an AiC, I’m finally here. Woo? You know the book. Otaku, by Hiroki Azuma. OGT has kindly lent me his copy, and I’ll be doing a series of posts, one for each chapter – hopefully they’ll be reasonably [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=superfani.com&#038;blog=28191748&#038;post=6529&#038;subd=superfanicombsx&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://superfanicombsx.files.wordpress.com/2010/08/otaku_cover_cut1.jpg"><img class="aligncenter size-full wp-image-7579" title="" src="http://superfanicombsx.files.wordpress.com/2010/08/otaku_cover_cut1.jpg?w=600" alt=""   /></a></p>
<p>Yes, that’s right, ages after Pontifus<a href="http://superfani.com/2010/04/10/otaku-annotated/"> made that post you surely remember</a>, and my threat to do an AiC, I’m finally here. Woo?</p>
<p>You know the book. <em>Otaku</em>, by Hiroki Azuma. OGT has kindly lent me his copy, and I’ll be doing a series of posts, one for each chapter – hopefully they’ll be reasonably short that way. This is chapter one, “The Otaku’s Pseudo-Japan.”</p>
<p><span id="more-6529"></span></p>
<p>Azuma covers some of the history, both of otaku culture and postmodernism, and highlights the connection of the two historically, through Japan’s “narcissistic 80s” in which they were the greatest. He also points out that otaku culture is American culture hybridized – in the beginning, at least.</p>
<p>He also also points out that his theory is just as applicable everywhere, and he’s simply focusing on otaku. Something some commentators should have read before trying their hand at claiming this theory solely for the provenance of Japan’s sacred animus.</p>
<p>What’s fascinating about this framing chapter is that Azuma claims that otaku build an imaginary Japan out of elements such as miko, depictions of Edo and other historically appropriate cities, and social structures. All these elements are pre-war, when Japan was Japan, and not the loser of the Great War. Now, whether or not we agree that such a rationalization was or is necessary, it happened. Otaku, then, are in a way nostalgic for a time they never lived in, and much of their entertainments focus on building the image of such a time to inhabit themselves, through decidedly postmodern interactions. We can think of a few he doesn’t speak of specifically – doujinshi, fan writing, forum discussion (one he does mention), etc. Otaku entertainments, then, create an image of a beautiful world and are consumed in such a way that the otaku get to live in this beautiful world. He brings up <em>Urusei Yatsura</em> as Japanese folklore in space, allowing modern views of ancient, Japanese icons such as the monsters, priests, and heroes of legend.</p>
<p>Azuma points out a peculiar claim of the 80s in Japan – that Japan was inherently postmodern because they had never fully incorporated modernity into their culture. That was why the belief propagated that Japan was poised to rule the postmodern world. He equates this formulation – which led to a faddish popularity outside academia for postmodernism – to the pre-war claim that Japan would “overcome modernity.” Both seem fallacious. I haven’t read all the postmodernism – fiction or theory – that I’d like to, but one of the founding stones of postmodernity is the modern phase. One can’t shift into the hyperreal world of copies with no original without first experiencing a world where copies are made with no original. The best example nowadays is the desirability of the ipod – good aesthetic, quality building and support, and they’re all exactly the same. No one has the “first” ipod. People want their iphones early not to get the “real” iphone, the “original,” but to be among the first-wave adopters. The word adopter is used, because it isn’t an obtaining of an item, but membership into a group. Whose ID card is the original, in the club? Yours or mine? No one’s.</p>
<p>So Japan had to experience modernity or there would have been nothing to react against. And of course they have. They have factories, don’t they? Baudrillard, in a strange retcon of postmodern history, claimed that the introduction of the industrial factory marked the beginning, not of modernity, but of postmodernity. Modernism, for him, was simply the beginning of postmodernism.</p>
<p>However, Azuma has pointed out that this postmodern world, with no originals (he goes so far as to describe the production process of early anime, re-using original cels with minor changes for new scenes), is directed toward building a world wherein the consumer feels original. I posited something similar in my piece on <em>Aria</em>, about comfort, but Azuma takes it to the next level, describing the whole of otaku culture as an attempt to build a world. Not a safe world, but a familiar world. The thrust of a postmodern movement is to escape postmodernity.</p>
<p>What about fansubs? Azuma doesn’t talk about them, at least not yet, but I want to. There’s no original in the fansub chain – they begin with a copy of a copy. An episode of, say, HotD, gets sent in to a broadcasting company. Already a copy, because the animation studio isn’t sending their cels or computers to the company. The company broadcasts it, copying it ad infinitum into TVs across the country. Some enterprising person copies his or her specific copy, running it into their computer and encoding it into what we call a raw. This is already a copy multiple times removed from the possibility of an original (which didn’t exist to begin with), but it’s used as an original onto which subtitles are layered. The subtitled version, usually broken into different formats and, now, qualities, is copied out again in farther proliferation.</p>
<p>And yet many of us build a picture of nostalgic originality around this process. Either we watched the raw – the original for the fansubbing process – or we got the subbed version when it dropped – like picking up an iphone on release date. Maybe we have a sub group we prefer, because they’re more “accurate” (in a field where accuracy must always be sacrificed for the field to exist), or we like their font better, or they do karaoke and the other one doesn’t. Out of this variegated field of copies we build a picture of genuineness, of originality, which is no less powerful for being illusory. I stay mostly out of sub group fights, but I hear about them sometimes after the fact from friends who pay attention.</p>
<p>Azuma also mentioned, early on, a problem he had when beginning his book: serious academics were horrified he was interested in otaku, and otaku were horrified that he hung out with serious academics. I don’t want to get into the problem of nerds hating on academics, which makes no sense, but I do want to talk about the reaction of the otaku.</p>
<p>Azuma said this about them: “otaku, who usually display an air of anti-authoritarianism, distrust any method that is not otaku-like and do not welcome discussion on anime and video games initiated by anyone other than an otaku” (5). Does this sound familiar at all? <a href="http://twitter.com/8C/status/20423025287">8C ran into it recently</a>. <a href="http://superfani.com/2009/04/07/adventures-in-criticism-pt-6">I talked about it when I wrote about Delany spanking 70s era SF geeks who reacted the same way</a>. Subcultures of all stripes, from goth and emo kids to Fruedian and Marxist academics, tend to distrust any method not born out of their camp. What this means for anime fans is that any attempt to deal equally with anime, to talk about it in the same ways people talk about books and movies, appear to be coming from an alien outside. They’re doing it wrong, it’s often said, when someone seriously considers a theme found in an anime or the patterns of a manga.</p>
<p>Not every method is alien. As Azuma points out, methods seen as originating inside the subculture are OK. You can surely fill in for yourself which methods are stamped with approval within the otaku-rhombus. Mostly they’re formalist in nature, looking at the production methods and internal patterns. Attempts to deal with patterns outside the text itself have gained currency even in the few years I’ve been around and blogging. What was once “doing it wrong” is now, perhaps in the face of Azuma’s database text itself, the best new way to deal with the texts.</p>
<p>It does amuse me to some extent that many people are using a postmodernist theory to construct a “grand narrative,” which it is the mark of postmodernism to explode when found, and deny when asked about. But that’s an aside.</p>
<p>The most distrusted methods of dealing with a text are those that are obviously not from within the otaku discourse itself. What’s called “theory” always has its origin elsewhere: psychoanalytic criticism comes from Freud, not Eva; Marxist theory comes from, well, Marx, and not Aria. The irony is that “theory” means coherent method, and the formalist approach is just as marked by its own history, the theory simply doesn’t use the names of Cleanth Brooks and the other American critics who built it, or the Russian critics who built what the Americans stole and built on more. Dealing with the historicity of an anime is generally kosher, but because that theory isn’t called “Greenblattism,” it’s OK, even though it’s similarly as alien to otaku culture (less applicable? Of course not, it’s delightfully applicable. I would go so far as to say Azuma is really doing postmodernist New Historical readings, especially when he describes something like <em>Saber Marionette J</em> as a microcosm of the 80s).</p>
<p>For Japanese otaku themselves, according to Azuma, this break is between what’s truly Japanese and what isn’t. Interestingly, though, the same image can produce different responses because of the same impulse. He speaks of the miko, whom otaku love, and whom non-otaku are repulsed by when within the confines of anime or manga. The miko is an image of Japanese culture, and for the otaku the miko creates a line that runs all the way from Edo-era “merchant culture” all the way through <em>Sailor Moon</em>. For a non-otaku, though, the non-Japanese SF is alien to the image of the miko; the two can’t be used together, and a disruption occurs which causes the non-otaku to react violently against the miko. The otaku, having created an image of Japan that includes the SF elements as Japanese – the fake Edo of Saber Marionette is one of his examples of this co-opting process – experience no disruption and, in fact, enjoy the fiction of their Japan more. The conflation of the SF (or fantasy, equally alien to non-otaku, according to Azuma) and the miko buttresses the faith otaku have in their “pseudo-Japan.”</p>
<p>It’s an interesting back-and-forth process he’s setting up. I can’t wait to get to more.</p>
<br />Filed under: <a href='http://superfani.com/category/anime/'>Anime</a>, <a href='http://superfani.com/category/literature/'>Literature</a>, <a href='http://superfani.com/category/manga/'>Manga</a> Tagged: <a href='http://superfani.com/tag/azuma/'>azuma</a>, <a href='http://superfani.com/tag/baudrillard/'>baudrillard</a>, <a href='http://superfani.com/tag/postmodernism/'>postmodernism</a>, <a href='http://superfani.com/tag/saber-marionette-j/'>saber marionette j</a>, <a href='http://superfani.com/tag/sailor-moon/'>sailor moon</a>, <a href='http://superfani.com/tag/theory/'>theory</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/superfanicombsx.wordpress.com/6529/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/superfanicombsx.wordpress.com/6529/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/superfanicombsx.wordpress.com/6529/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/superfanicombsx.wordpress.com/6529/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/superfanicombsx.wordpress.com/6529/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/superfanicombsx.wordpress.com/6529/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/superfanicombsx.wordpress.com/6529/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/superfanicombsx.wordpress.com/6529/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/superfanicombsx.wordpress.com/6529/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/superfanicombsx.wordpress.com/6529/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/superfanicombsx.wordpress.com/6529/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/superfanicombsx.wordpress.com/6529/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/superfanicombsx.wordpress.com/6529/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/superfanicombsx.wordpress.com/6529/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=superfani.com&#038;blog=28191748&#038;post=6529&#038;subd=superfanicombsx&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">cuchlann</media:title>
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		<title>Birthday (observed)!</title>
		<link>http://superfani.com/2010/08/04/birthday-observed/</link>
		<comments>http://superfani.com/2010/08/04/birthday-observed/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 15:51:35 +0000</pubDate>
		<dc:creator>cuchlann</dc:creator>
				<category><![CDATA[SFCentral]]></category>
		<category><![CDATA[beard]]></category>

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		<description><![CDATA[Nay, not my birthday, or that of any of those who write here to entertain you. On the second of this month my beard was two years of age. For those of you who wonder at its celebration, recall that my beard is this site&#8217;s mascot. Below the cut you may gaze upon its splendor, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=superfani.com&#038;blog=28191748&#038;post=6523&#038;subd=superfanicombsx&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Nay, not my birthday, or that of any of those who write here to entertain you. On the second of this month my beard was two years of age. For those of you who wonder at its celebration, recall that <a href="http://superfani.com/2008/12/08/this-is-what-late-night-chatting-does-to-your-genial-hosts/">my beard is this site&#8217;s mascot</a>.</p>
<p>Below the cut you may gaze upon its splendor, as well as the photo from one year ago illustrating its vigor then, and its increased power into the present day.</p>
<p><span id="more-6523"></span></p>
<div id="attachment_7577" class="wp-caption aligncenter" style="width: 610px"><a href="http://superfanicombsx.files.wordpress.com/2010/08/100_0449.jpg"><img class="size-full wp-image-7577" title="My current state" src="http://superfanicombsx.files.wordpress.com/2010/08/100_0449.jpg?w=600&h=450" alt="My current state" width="600" height="450" /></a><p class="wp-caption-text">My current state</p></div>
<p style="text-align:left;">Lo, it is true that my beard is fearful, but anger it not, and it will withhold its smiting follicles.</p>
<div id="attachment_7120" class="wp-caption aligncenter" style="width: 610px"><a href="http://superfanicombsx.files.wordpress.com/2009/08/me_towel.jpg"><img class="size-full wp-image-7120" title="My state one year ago." src="http://superfanicombsx.files.wordpress.com/2009/08/me_towel.jpg?w=600&h=450" alt="My state one year ago." width="600" height="450" /></a><p class="wp-caption-text">My state one year ago.</p></div>
<p>Celebrate! For its power is devoted to you! The beard nurtures and protects SF.c.</p>
<p>If you would like, you may post pictures of your own facial states, as homage to the beard, either in comments or your own shrines (twitter, blogs). Link here and remember the #bycuchlannsbeard hashtag.</p>
<br />Filed under: <a href='http://superfani.com/category/sfc/'>SFCentral</a> Tagged: <a href='http://superfani.com/tag/beard/'>beard</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/superfanicombsx.wordpress.com/6523/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/superfanicombsx.wordpress.com/6523/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/superfanicombsx.wordpress.com/6523/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/superfanicombsx.wordpress.com/6523/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/superfanicombsx.wordpress.com/6523/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/superfanicombsx.wordpress.com/6523/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/superfanicombsx.wordpress.com/6523/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/superfanicombsx.wordpress.com/6523/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/superfanicombsx.wordpress.com/6523/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/superfanicombsx.wordpress.com/6523/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/superfanicombsx.wordpress.com/6523/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/superfanicombsx.wordpress.com/6523/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/superfanicombsx.wordpress.com/6523/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/superfanicombsx.wordpress.com/6523/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=superfani.com&#038;blog=28191748&#038;post=6523&#038;subd=superfanicombsx&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>5</slash:comments>
	
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			<media:title type="html">cuchlann</media:title>
		</media:content>

		<media:content url="http://superfanicombsx.files.wordpress.com/2010/08/100_0449.jpg" medium="image">
			<media:title type="html">My current state</media:title>
		</media:content>

		<media:content url="http://superfanicombsx.files.wordpress.com/2009/08/me_towel.jpg" medium="image">
			<media:title type="html">My state one year ago.</media:title>
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		<title>Boobies of the Dead</title>
		<link>http://superfani.com/2010/07/17/boobies-of-the-dead/</link>
		<comments>http://superfani.com/2010/07/17/boobies-of-the-dead/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 06:29:07 +0000</pubDate>
		<dc:creator>cuchlann</dc:creator>
				<category><![CDATA[Anime]]></category>
		<category><![CDATA[dead/alive]]></category>
		<category><![CDATA[freud]]></category>
		<category><![CDATA[high school of the dead]]></category>
		<category><![CDATA[zombies]]></category>

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		<description><![CDATA[Part two of my ongoing (slowly ongoing) exploration of fanservice! Part one can be found here. A year after I wrote the first entry, I&#8217;m finally getting around to the second. Hurrah! Unsurprisingly, I want to take on the fanservice in High School of the Dead, the new zombie anime that&#8217;s taking the world of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=superfani.com&#038;blog=28191748&#038;post=6507&#038;subd=superfanicombsx&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Part two of my ongoing (slowly ongoing) exploration of fanservice! <a href="http://superfani.com/2009/11/15/here-are-knockers-indeed-post-1-of-the-cuchlann-fanservice-series/">Part one can be found here</a>.</p>
<p><a href="http://superfanicombsx.files.wordpress.com/2010/07/bed_spread.jpg"><img class="aligncenter size-full wp-image-7564" title="" src="http://superfanicombsx.files.wordpress.com/2010/07/bed_spread.jpg?w=600&h=337" alt="" width="600" height="337" /></a></p>
<p>A year after I wrote the first entry, I&#8217;m finally getting around to the second. Hurrah! Unsurprisingly, I want to take on the fanservice in <em>High School of the Dead</em>, the new zombie anime that&#8217;s taking the world of awesome by storm.</p>
<p><span id="more-6507"></span>There are a lot of different things I can say about the fanservice of the show, even from the two episodes I&#8217;ve seen at this point. In fact, most of them I thought of during episode one, and two simply didn&#8217;t change my mind. Many of them are obvious, some of them are easy, but a few might be particularly fascinating.</p>
<p><strong>Freud, high school, and zombies</strong></p>
<p>This is one of the obvious ones. Any time service is juxtaposed with teenagers we could take the Freud angle &#8212; and with the undead and violence involved? Ha!</p>
<p>High school is a boiling pool of hormones. We all know this. It&#8217;s why even someone like me, who doesn&#8217;t spend too much time reliving high school, still likes high school anime &#8212; it makes for great drama. Everyone&#8217;s angry all the time, shit&#8217;s going on in the body no one understands &#8212; and that reminds me: NO ONE UNDERSTANDS, MAN! It&#8217;s also representative of the traditional time we all went through our awakening sexual drives.</p>
<p><a href="http://superfanicombsx.files.wordpress.com/2010/07/cleavage.jpg"><img class="aligncenter size-full wp-image-7565" title="" src="http://superfanicombsx.files.wordpress.com/2010/07/cleavage.jpg?w=600&h=337" alt="" width="600" height="337" /></a></p>
<p>It can be easily argued in any show or comic following a high schooler that any fanservice serves to outline the thought processes of the character. Biological urges take focus away from other applications when you&#8217;re seventeen and full of testosterone. The old biological saw is that males are at their sexual peak at seventeen. So even if it doesn&#8217;t seem to make sense for the show, fanservice can be viewed as a way of easing the reader into the place the main character inhabits, and part of that place is a maddening inability to stop focusing on sex.</p>
<p>HotD runs full force with this, coupling it with a Freudian angle. Freud generally comes up whenever sex and horror go together (and they usually do go together). I could do a bunch of different things with this combination now. There&#8217;s Freud&#8217;s dichotomy between the Pleasure principle and the Death principle, abandon and control, generation and destruction, and how the two are constantly interacting.</p>
<p>Indeed, much of the zombie craze (of which I&#8217;m a part &#8212; love zombies) can be attributed to our desire for control. Monsters with carefully crafted kill points give us ways of using knowledge to exert control. A professor of mine once brought up in class why Van Helsing spends so much time on how to kill Dracula, given that they never do any of those things to him. It&#8217;s the same as the zombie survival guide and the rules in Zombieland; follow the rules, keep your head, and you survive, proving your strength and your worth. You trample down the Death principle in all of us; you exert control over your strange desire for death, you keep away from the voice telling you to jump, wondering what it&#8217;ll be like to shamble. Poe called it the &#8220;imp of the perverse&#8221; decades before Freud wrote. Fortify yourself, the zombie tale says, and you will prevail over this thing inside you. Compelling stuff in a story set in a high school, where one&#8217;s insides are sometimes one&#8217;s own worst enemy.</p>
<p>Then there&#8217;s Freud&#8217;s id/ego/supergo complex. Literal translations from the German would be it/I/over-I. the id is the hungry one, the bad angel on the shoulder of Marlowe&#8217;s Faust, the one that wants. The ego is you, you as you conceive yourself, the open, conscous part that sees things thinks about stuff. The superego is the instilled, subconscious internalizations of external, societal and familial things. Your &#8220;conscience&#8221; that happens to coincide with what your parents taught you, imported from outside and placed within.</p>
<p>These things fight inside us, so fiction dealing with them would externalize them so we can watch. Zombies feed, zombies want and desire and take and eat and never sleep and never think and never look or watch or second-guess. They&#8217;re the id, the &#8220;it,&#8221; the terrible Other within us. They&#8217;re consumers (not just in Romero&#8217;s sense); they eat. Let me stop being so general.</p>
<p>The love triangle of HotD is between the normal, slightly nervous kid, the average pretty girl, and the controlled, talented overachiever. Said controlled kid is the one who becomes a zombie. His id, we could say, is let loose and he becomes something that feeds. We all have to eat. It&#8217;s Cartesian dualism &#8212; we don&#8217;t like to be reminded that our bodies are machines. Disgust with eating or crapping is often disgust with the mechanical parts of ourselves. Suddenly the controlled kid is trying to assault and consume the beautiful woman, and she is an object of consumption &#8212; her breasts bounce, her panties show. The controlled kid is suddenly not so controlled, and in his undeath he seeks what he was repressing in life.</p>
<p><strong>Phenomenological squick-out</strong></p>
<p><strong><a href="http://superfanicombsx.files.wordpress.com/2010/07/squick.jpg"><img class="aligncenter size-full wp-image-7566" title="" src="http://superfanicombsx.files.wordpress.com/2010/07/squick.jpg?w=600&h=337" alt="" width="600" height="337" /></a></p>
<p></strong></p>
<p>Of course, the zombies aren&#8217;t the only ones seeing the panties and the boobs. We are, too. Those of us who feel any degree of arousal are perking up, and those of us who aren&#8217;t see the sexual nature of the teens, and then zombies are eating them, consuming them like objects of lust or food. Sensuality escapes in one form or another &#8212; except that suddenly our consumption of the characters becomes a grinding of their sinews and bones between zombie teeth. I was freaked out, at first, by the immediate pairing, all through the first episode, of service and gore. Violence and sex may be somehow cross-coded in our brains &#8212; or our entertainment &#8212; but whoa. Of course, we&#8217;re the targets of horror. We sympathize with the characters under assault, enjoy their breakaways &#8212; why else the fine tradition, here upheld, of improvised weapons in zombie lore? Power drill? Nail gun with a plywood stock? Fuck yes!</p>
<p>Dude, have you seen <em>Dead/Alive</em>? Watch this shit, I&#8217;ll wait:</p>
<p style="text-align:center;"><span style="text-align:center; display: block;"><a href="http://superfani.com/2010/07/17/boobies-of-the-dead/"><img src="http://img.youtube.com/vi/Tkaz_gT7mAY/2.jpg" alt="" /></a></span></p>
<p>Awesome. Not only do we experience the horror through the sufferings of the characters; we suffer too. Characters we like die; horrible things happen to innocent teenagers just trying to live their lives; best friends turn on each other like rabid dogs; blood gouts; eyes flatten and the soul leaves the body.</p>
<p>Where&#8217;s the fanservice here? Doesn&#8217;t it freak <em>you</em> out, to see someone&#8217;s panties as they&#8217;re screaming and zombies are ripping them apart? It freaks me out. That is entirely the wrong time to be looking at a lady&#8217;s underpants. But then, anything we look at during this violence is inappropriate. Isn&#8217;t it? What do you look at, when someone&#8217;s being mutilated? Their face? Their feet?</p>
<p><strong>Blazoning and vulnerability: a touch of feminism</strong></p>
<p>Blazoning is the traditional poetic technique of breaking the subject of a love poem into parts and, each in turn, talking about how wonderful each part is. Shakespeare plays with two variations of this Petrarchan theme: in <em><a href="http://users.rcn.com/spiel/rom22.html">Romeo and Juliet</a></em>, act two scene two &#8212; the balcony scene, silly &#8212; Juliet blazons Romeo. This isn&#8217;t how it works, not in a patriarchal poetic tradition. Blazoning is the poetic version of objectifying a woman. T&amp;A, yes? Rather than M.A.? The woman is there for the parts we can look at, rather than the person. Blazoning compares teeth to pearls, lips to rubies, but never really talks about the person, either wholly or personality-wise.  You should be able to guess Shakespeare&#8217;s other attempt to mess with blazoning: c&#8217;mon, say it with me. <a href="http://www.poets.org/viewmedia.php/prmMID/15557">&#8220;My mistress&#8217;s eyes are nothing like the sun.&#8221;</a></p>
<p>Traditional sexist views of women, including fanservice, focus on the parts of the woman. There&#8217;s the genital area, covered by panties. There&#8217;s the outline of a breast, or a bra revealed under a rain-soaked shirt.</p>
<p><a href="http://superfanicombsx.files.wordpress.com/2010/07/rain_bra.jpg"><img class="aligncenter size-full wp-image-7568" title="" src="http://superfanicombsx.files.wordpress.com/2010/07/rain_bra.jpg?w=600&h=337" alt="" width="600" height="337" /></a></p>
<p>Do you see where we&#8217;re going yet? Blazoning and fanservice &#8212; focusing on the parts of a woman. Taking her apart. Feminist criticism has called blazoning a poetic &#8220;dismemberment&#8221; of the female form. HotD, then, is doing the same thing over and over: dismemberment. It dismembers the female form by taking it apart shot by shot: boob, panty flash, boob, thigh. Then it takes the form apart literally, with teeth and fingernails. Ghastly spurting blood. A literalization of the figurative theme underlying fanservice, that we, as consumers of the product, revel in the dismemberment of the subjects before us.</p>
<p>This isn&#8217;t just along gender lines, of course, though that&#8217;s the easiest thing to see (and the one that follows the fanservice). The boys are taken apart as well, right? The protagonist is, to us, a bundle of parts: he&#8217;s the typical lead, nervous, eventually vocal after too much radio silence. Suddenly he switched, broken by a situation into a badass, a different creature altogether marked by different behaviors. He&#8217;s the same person, but we view him differently.</p>
<p>This happens fully in-scene with the delicious tensai and her bumbling gun-fanatic companion. Not only does his facial set and expressions change when he gets a &#8220;gun&#8221; in his hands, she sees him differently, as we do. Transformations happen through focusing on different aspects of personality, rather than the personality as a whole. Through the database, rebirth.</p>
<p>Except, as of yet, no one&#8217;s been reborn into anything. The director of <em>Shaun of the Dead</em>, in a commentary, described the scene where Shaun and Ed kill two zombies and bash them so hard blood spatters up from off-screen all over them as a &#8220;baptism of blood.&#8221; The cast of HotD may be in for a similar baptism, but this early on they&#8217;re vulnerable, and the fanservice highlights this as well. In normal circumstances a public, accidental flash of someone&#8217;s underwear would be about as vulnerable as they could get&#8230; unless they get ripped apart by a mob of mindless eaters.</p>
<p>We are viewing these characters as building blocks, like a blazon or a pile of body parts. HotD portrays the turmoil of sexuality and the accompanying objectification as a violent dismemberment of those objectified, both male and female. The fanservice not only highlights this, it <em>is</em> it. By bringing to our attention, in a traditional method found in anime, of the parts of the characters through character traits and the fanservice, the show puts on display the act of dismemberment by the audience itself. Those who watch are those who consume, those who break apart. The audience is the hungering horde.</p>
<p>And given the love of the zombie, that&#8217;s OK.</p>
<br />Filed under: <a href='http://superfani.com/category/anime/'>Anime</a> Tagged: <a href='http://superfani.com/tag/deadalive/'>dead/alive</a>, <a href='http://superfani.com/tag/freud/'>freud</a>, <a href='http://superfani.com/tag/high-school-of-the-dead/'>high school of the dead</a>, <a href='http://superfani.com/tag/zombies/'>zombies</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/superfanicombsx.wordpress.com/6507/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/superfanicombsx.wordpress.com/6507/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/superfanicombsx.wordpress.com/6507/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/superfanicombsx.wordpress.com/6507/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/superfanicombsx.wordpress.com/6507/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/superfanicombsx.wordpress.com/6507/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/superfanicombsx.wordpress.com/6507/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/superfanicombsx.wordpress.com/6507/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/superfanicombsx.wordpress.com/6507/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/superfanicombsx.wordpress.com/6507/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/superfanicombsx.wordpress.com/6507/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/superfanicombsx.wordpress.com/6507/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/superfanicombsx.wordpress.com/6507/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/superfanicombsx.wordpress.com/6507/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=superfani.com&#038;blog=28191748&#038;post=6507&#038;subd=superfanicombsx&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>8</slash:comments>
	
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			<media:title type="html">cuchlann</media:title>
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		<title>To Race Chocobos in the Shadow of Sin</title>
		<link>http://superfani.com/2010/06/27/to-race-chocobos/</link>
		<comments>http://superfani.com/2010/06/27/to-race-chocobos/#comments</comments>
		<pubDate>Sun, 27 Jun 2010 22:00:38 +0000</pubDate>
		<dc:creator>cuchlann</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[biggoron's sword]]></category>
		<category><![CDATA[chrono trigger]]></category>
		<category><![CDATA[elder scrolls]]></category>
		<category><![CDATA[final fantasy]]></category>
		<category><![CDATA[knights of the round]]></category>
		<category><![CDATA[oblivion]]></category>
		<category><![CDATA[pokemon zelda]]></category>
		<category><![CDATA[sidequests]]></category>

		<guid isPermaLink="false">http://superfani.com/?p=6439</guid>
		<description><![CDATA[I haven’t been watching much anime recently.  I mean to post soon about the reason why, but the basic problem is that I’m doing something cool next semester that requires me to do a lot of advance reading over the summer. I have, however, been playing a lot of video games, mostly Oblivion and Chrono [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=superfani.com&#038;blog=28191748&#038;post=6439&#038;subd=superfanicombsx&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="attachment_7549" class="wp-caption aligncenter" style="width: 310px"><a href="http://superfanicombsx.files.wordpress.com/2010/06/chocobo.png"><img class="size-full wp-image-7549" title="A great distraction." src="http://superfanicombsx.files.wordpress.com/2010/06/chocobo.png?w=600" alt="A great distraction."   /></a><p class="wp-caption-text">A great distraction.</p></div>
<p>I haven’t been watching much anime recently.  I mean to post soon about the reason why, but the basic problem is that I’m doing something cool next semester that requires me to do a lot of advance reading over the summer.</p>
<p>I have, however, been playing a lot of video games, mostly <em>Oblivion</em> and <em>Chrono Trigger</em>, with some <em>Pokemon Blue</em> thrown in.  Given that I’m playing an Elder Scrolls game, my mind’s been on side quests a lot.  If you don’t know, all the Elder Scroll games are famous for having more sidequests than storyline – it’s not a sandbox game, but a game with a similar mindset, that you can go live in the world as an adventurer of sorts.  You can enter the Mage’s Guild and work your way up the ranks or become an assassin (or, as thekittymeister has decided – to my wholehearted approval – to become the world’s greatest thief, in the grand tradition of Lupin III and Garrett).  Everything’s a quest, from the rare plant behind the guild house to the missing artist in the little village a day’s ride from the capital.  It’s good times.  But given the contrast in the games I’m playing, it got me thinking.</p>
<p>As you already know, I watched my GF play <em>Earthbound</em> recently.  In addition, I’m playing <em>Final Fantasy XII</em>, <em>Oblivion</em>, <em>Chrono Trigger</em>, <em>Pokemon</em>, and am in the middle of a playthrough (with the GF) of <em>Final Fantasy VIII</em>, inspired by Spoony’s review of the same.  So I’ve been messing around with a lot of RPGs recently.  Nearly all these games have sidequests.</p>
<p><span id="more-6439"></span></p>
<p>When I think of sidequests I actually still think of <em>The Legend of Zelda</em>; specifically, I think of <em>Ocarina of Time</em>.  That Biggoron sword is still one of my favorite sidequest items.  Even though it wasn’t really practical and didn’t do me a whole lot of good, I loved that thing.  It was huge, man, huge!  I had to roll across half of Hyrule, because I could never get up on my horse quickly enough to get those ingredients to the old lady in Kakariko.  That would be one of the first games I ever played with sidequests, I believe.  I didn’t actually get to play many games until the Playstation/N64 era, and even then I got a lot of them late.  I played FF8 before 7, and finished 7 just as 9 was coming out.</p>
<p>Sidequests serve a lot of different purposes.  I’ve been asking this afternoon on Twitter and Facebook about sidequests, and the (admittedly small, you guys should have gotten on the ball) consensus is that sometimes they’re padding and sometimes they’re great opportunities to develop a character.  Granted – it always comes down to how good the game is, in its writing and its gameplay.</p>
<p>But <em>Oblivion</em> continues to stick out.  Its sidequests aren’t bad (or I don’t think so), but they don’t really develop a character, as the character in an Elder Scrolls game is basically you – there aren’t any dialogue trees where you can choose how you respond.  I guess there are a few, but they don’t ever appear to have a huge effect on things.  There’s a fame/infamy score adding up in the background, but I have to dig into several menus to see what’s going on, it doesn’t throw the results in your face.</p>
<p>So what are the sidequests doing in <em>Oblivion</em>?  What do they do in general, given that they don’t always develop character?  I didn’t learn anything about Cloud by raising chocobos, and all I know about Tidus, given his chocobo racing, is that I’m terrible at catching balloons.</p>
<p>For the most part sidequests don’t actually teach us anything about the character(s). If they did, we’d have to do them, because we need to know as much about the character as we can. Sometimes they can tell us stuff about the setting, though sometimes it’s not what the developers want – for instance, what do we learn when we leave Sin’s insides to go race chocobos? At the very least we learn people will continue running frivolous games underneath the apocalypse. Also, we learn that said people will withhold valuable quest items (Tidus’s crest, remember, is what you get if you get that chocobo in in less than 0.0 seconds), <em>in the face of destruction</em>, until you jump through their hoop.  Oops.</p>
<p>Of course, games are only now getting so they can contextualize. <em>Oblivion</em> changes what’s going on depending on what’s happening in the world, but only to some extent. For instance, the Mage’s Guild missions focus on a story that could actually be the A story of a game; you have to save the guild and the world from a dark necromancer returned from the grave to wreak vengeance. And no one notices outside the guild. I suppose the gag is that it all happens behind the scenes, but still, it’s a little odd. I just saved the world, and outside the guild hall I’m still just a “citizen.” Indeed, I went back to a Mage’s Guild to do a Fighter’s Guild mission, and the person I was technically boss of ordered me around like a moron, because my quest switched her dialogue to “talking to Fighter’s Guild dope.”</p>
<p>Despite all that, the potential seems to be there for context-sensitive worlds.</p>
<p>And anyway, that still doesn’t illustrate why some of us bother with sidequests. Certainly if we love a game we’ll try to milk every drop of actual play from it, but sometimes we do sidequests in games that are, at best, OK.</p>
<p>I suspect it’s this: we choose to do sidequests. They are entirely optional. In a medium defined by our input on the system, sidequests represent the ultimate expression of our input (outside a sandbox game; more on that in just a bit). A sidequest is, by definition, something that happens outside the parameters of the game itself. It may even take you to places where no storyline stuff ever happens (the Deep Sea research facility in FF8, for instance). We do the story because we’re following it, but we do the sidequest because we’re following nothing but our own will.</p>
<p>There is always the truth that someone has been there before you, when you play a game. On a practical level, you probably just weren’t the first person to beat it. But deeper still, you always know a programmer did this stuff, and a tester somewhere did what you’re doing. Even the sidequests aren’t actually new. But that’s not the point. You are entirely free to ignore the sidequest. You don’t actually need Cloud in FF: Tactics, not at all. But any accomplishment that happens within the sidequest is your accomplishment. The game is built for you to beat it, as is the sidequest, but if you choose to do the sidequest, your victory is contingent on your choice. You wouldn’t have succeeded if you didn’t start. That, I think, might be what makes sidequests somehow different than the story they’re appended to – they’re up to you. You exert your influence on the world.</p>
<p>Sandbox games could have made the sidequest obsolete. I don’t believe that, but a lot of what I’m saying we get out of sidequests appears to be delivered, and more fluently, by sandbox games. But most sandbox games, by their nature, can’t have you succeed. Again, that’s changing as programming develops and systems get beefier, but in GTA I can’t actually change anything in the city. San Andreas allowed the player to take territory, but if you steal that plane and slam it into a building and escape to save? Nothing will have changed. You did nothing. You had fun (God knows I don’t want to knock random acts in GTA; I especially like to see how extravagantly I can wreck a car). But you didn’t alter anything, you didn’t achieve a victory, as a sidequest will allow you to.</p>
<p>Also, a sidequest usually appears in a more linear game. Can you have sidequests in a game that doesn’t insist on its own narrative? Everything’s to the side, isn’t it? But if you’re playing a game that’s essentially linear (and the strong narrative of any rpg makes it linear to some degree), then the sidequest is a valve, a way for you to escape that linearity while still playing the game. It’s no longer true that the only way to beat the system is not to play: you could just breed a gold chocobo.</p>
<br />Filed under: <a href='http://superfani.com/category/videogames/'>Video Games</a> Tagged: <a href='http://superfani.com/tag/biggorons-sword/'>biggoron's sword</a>, <a href='http://superfani.com/tag/chrono-trigger/'>chrono trigger</a>, <a href='http://superfani.com/tag/elder-scrolls/'>elder scrolls</a>, <a href='http://superfani.com/tag/final-fantasy/'>final fantasy</a>, <a href='http://superfani.com/tag/knights-of-the-round/'>knights of the round</a>, <a href='http://superfani.com/tag/oblivion/'>oblivion</a>, <a href='http://superfani.com/tag/pokemon-zelda/'>pokemon zelda</a>, <a href='http://superfani.com/tag/sidequests/'>sidequests</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/superfanicombsx.wordpress.com/6439/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/superfanicombsx.wordpress.com/6439/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/superfanicombsx.wordpress.com/6439/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/superfanicombsx.wordpress.com/6439/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/superfanicombsx.wordpress.com/6439/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/superfanicombsx.wordpress.com/6439/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/superfanicombsx.wordpress.com/6439/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/superfanicombsx.wordpress.com/6439/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/superfanicombsx.wordpress.com/6439/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/superfanicombsx.wordpress.com/6439/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/superfanicombsx.wordpress.com/6439/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/superfanicombsx.wordpress.com/6439/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/superfanicombsx.wordpress.com/6439/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/superfanicombsx.wordpress.com/6439/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=superfani.com&#038;blog=28191748&#038;post=6439&#038;subd=superfanicombsx&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">cuchlann</media:title>
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			<media:title type="html">A great distraction.</media:title>
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		<title>Memories of the Present</title>
		<link>http://superfani.com/2010/04/08/memories-of-the-present/</link>
		<comments>http://superfani.com/2010/04/08/memories-of-the-present/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 16:29:24 +0000</pubDate>
		<dc:creator>cuchlann</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[anakin skywalker]]></category>
		<category><![CDATA[earthbound]]></category>
		<category><![CDATA[ness]]></category>

		<guid isPermaLink="false">http://superfani.com/?p=6411</guid>
		<description><![CDATA[or, the Always-Already Savior So I&#8217;m finally getting around to writing on Earthbound.  I mean, for cereals.  I wrote about it a little over on my personal blog, but I didn&#8217;t really have a driving idea, I just wanted to get some feelings out that I couldn&#8217;t phrase any better than that.  The simplest way [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=superfani.com&#038;blog=28191748&#038;post=6411&#038;subd=superfanicombsx&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>or, the Always-Already Savior</p>
<p><a href="http://superfanicombsx.files.wordpress.com/2010/04/ness_yoyo_action.jpg"><img class="aligncenter size-full wp-image-7489" title="" src="http://superfanicombsx.files.wordpress.com/2010/04/ness_yoyo_action.jpg?w=600" alt=""   /></a><br />
So I&#8217;m finally getting around to writing on <em>Earthbound</em>.  I mean, for cereals.  I wrote about it a little <a href="http://cuchlann.superfani.com/?p=335">over on my personal blog</a>, but I didn&#8217;t really have a driving idea, I just wanted to get some feelings out that I couldn&#8217;t phrase any better than that.  The simplest way start, I suppose, is simply to ask, Dude, what&#8217;s up with the time travel in <em>Earthbound</em>? <span id="more-6411"></span>Time travel isn&#8217;t unique to <em>Earthbound</em>, of course.  <em>Chrono Trigger</em> is all about the stuff.  But EB&#8217;s time travel isn&#8217;t typical, just as most of the game, I suppose, isn&#8217;t typical.  We&#8217;ll get to the end part, where Ness and friends plain old go back in time, but mostly what I&#8217;m interested in is the Your Sanctuaries. I know.  I said time travel, right?  What about the Sanctuaries ?  I think we can read the Sanctuaries as a form of time travel.  Specifically, not the Sanctuaries themselves, but the &#8220;memories&#8221; evoked by the Sanctuaries when you record their songs. There&#8217;s not much of a progression in the memories &#8212; my subjective impression, while playing, was that they moved farther backwards, away from the present.  However, looking at a list now, I&#8217; m not sure that&#8217;s really true.  Anyway, the memories are such things like &#8220;Ness smells a whiff of Steak&#8221; (provided you chose &#8220;Steak&#8221; as Ness&#8217;s favorite food &#8212; he&#8217;s an all-American boy, so you surely did, right?) and &#8220;Ness remembers his mother holding him.&#8221;  At first they seem like memories &#8212; memories of so long ago Ness can&#8217;t recall them normally, but contact with the energy of the Sanctuary opens them again.  That&#8217;s interesting on its own. But the game doesn&#8217;t leave it at that.  Some of Ness&#8217;s &#8220;memories&#8221; should be impossible for him to remember.  The final three are suspect &#8212; though it could be argued that &#8220;Ness&#8217;s mother when she was young&#8221; is a memory of Ness seeing his mother, across a room say, when he was just born.  I personally think it&#8217;s not, that he&#8217;s seeing his mother before he was actually born, but there&#8217;s no real evidence either way. However, the final two &#8220;memories&#8221; are, I think, impossible to explain in the same way.  In Lumine Hall Ness sees his father holding him, and in the Fire Spring (damn you, Diamond Dog), Ness sees himself as a baby.  The fact that he sees these things is the important part:  Ness isn&#8217;t remembering his father holding him, he&#8217;s SEEING it.  Ness gets these sensations from outside, as though he is peering through time and seeing moments associated with his life in some way.  He&#8217;s peering back through time, as though each Sanctuary opens a little window onto some day in his life (or, as with his mother when she was young, possibly before he was born?).</p>
<p>That&#8217;s what&#8217;s odd about this &#8212; because the Sanctuaries theoretically don&#8217;t have anything to do with time travel.  They&#8217;re about obtaining power to defeat Giygas &#8212; the way Ness unlocks that power, in fact, is to fall into Magicant, a world of his own mind, where he must defeat his dark side in order to use the power for good (on its own an interesting take on the idea that power would corrupt &#8212; the hero must defeat the corruption in himself, while it wields the power, before he can use it for good).  So what&#8217;s up with the time travel?</p>
<p>In fact, what&#8217;s up with the power?  Because Dr. Andonuts designs the machine that sends everyone back in time (Dr. Andonuts AND the Saturns), and it&#8217;s Paula, the modern-day eleven-year-old priestess who prays for the whole of the world to help stop Giygas, who facilitates Giygas&#8217;s downfall.</p>
<p>So what&#8217;s up with the Sanctuaries?  Why do they puncture the fabric of time for such seemingly-insignificant glimpses into the past?  Now, we all know those &#8220;seemingly-insignificant&#8217; things are what drive the hero on, from Frodo&#8217;s memories of the Shire to Kyon&#8217;s obsession with Haruhi&#8217;s ponytail, but you see my point I hope.  Are the Sanctuaries trying to prove something to Ness?  If so, why the meaningless glimpses?  If they&#8217;re not, why mess with time at all?  It seems like Giygas is doing quite enough of that as is.</p>
<p><a href="http://superfani.com/2009/04/15/grasping-the-true-form-of-giygass-attack/">Pontifus already unloaded a big bottle rocket on the problem of Giygas himself</a>, and without playing the other games I don&#8217;t want to try and add much more to what he&#8217;s said, but I want to build on one thing he mentioned.</p>
<blockquote><p>Ness’s head (or at least the head he left behind when he agreed to have his consciousness housed in a robot body[. . .]) occupies the position of iris and pupil. The mirror effect serves to link Ness with Giygas[. . .]</p></blockquote>
<p>The reminder that Giygas&#8217;s &#8220;eye&#8221; isn&#8217;t reflecting Ness as he is at the time, but Ness as he usually is, helps us immensely here.  Ness, when facing Giygas in the past, is in a robot body.  So his image in the Devil&#8217;s Machine can&#8217;t be a reflection &#8212; a literal reflection, anyway.  It is as though Giygas is seeing Ness either in his &#8220;true form&#8221; or through a window forward into the present.  Given that Ness and Giygas are related in some way (the mysteries of Mother 1, I suppose, but also in a figurative sense in that they once occupied similar positions vis. PSI powers and pressures), it&#8217;s as though Giygas has been watching Ness through a time window and that stress has resulted in the Sanctuaries and their time-muddling properties that, in turn, allow Ness to glance backwards to his own past, even that time before he was born when his mother was young and the moment his father held him.</p>
<p>Giygas wanted to protect people, you know.  He was like Ness, and might still be &#8212; given that it&#8217;s possible Giygas is more mad than evil, and his power is being exploited by the Starmen and Pokey for their own ends.  I shudder to make the comparison, but it needs to be made, if only because it&#8217;s so terrible its structure is obvious:  but Giygas is like Anakin Skywalker.</p>
<p>I know, it makes me throw up a little too.  But forget Hayden Christensen for a minute, just remember the story.  Anakin wants to protect his mother, so he agrees to become a Jedi to get the power necessary, he loses his mind a little bit when his mother is killed, and loses it a whole lot when he thinks his new Convenient Female in Need of Protection (Padme) is dead.  That&#8217;s Giygas.  And like Luke, Ness has enough good support to avoid a similar fate.  We never do really figure out what Ness is thinking, except that one time in Lumine Hall, but the moments in time he sees indicates his strong ties to his family.  The Mother games are well-named, because their main locus of concern is the family and how it influences the ripples outward from that center.  It might be significant that in a parody game, a Japanese company chose America as its target, given that those two countries are some of the biggest (most vocal) proponents of the nuclear family.  Because Giygas wants his family, he loses his mind, and fixates on Ness when Ness arrives.  However, Ness is also an object of fear &#8212; as Ness has arrived to kill Giygas.  So Giygas might be trying to simply defend himself, or maybe even communicate (don&#8217;t even get me started on the nature of communication between truly alien groups, I&#8217;ll go all <em>His Master&#8217;s Voice</em> on your butt).</p>
<p>Ness has, while he&#8217;s struggling through Magicant (and everything else), already saved the world, because he did it in the past.  But like FF8&#8242;s non-sensical storyline, time might be compressing due to Giygas&#8217;s influence.  I have to wonder if he was just trying to find a friend, and another family.  Ness would suit perfectly, wouldn&#8217;t he?  His most important times, that he sees through the veil of time, are all about his family.  But hugging someone too hard will kill them just as dead as strangling would.</p>
<p>And one final thought, mostly unconnected to the rest:  Pokey gets back in time just fine with his body intact.  Was it necessary to send Ness and co. back in machines so their human pity might be suppressed?</p>
<br />Filed under: <a href='http://superfani.com/category/videogames/'>Video Games</a> Tagged: <a href='http://superfani.com/tag/anakin-skywalker/'>anakin skywalker</a>, <a href='http://superfani.com/tag/earthbound/'>earthbound</a>, <a href='http://superfani.com/tag/ness/'>ness</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/superfanicombsx.wordpress.com/6411/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/superfanicombsx.wordpress.com/6411/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/superfanicombsx.wordpress.com/6411/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/superfanicombsx.wordpress.com/6411/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/superfanicombsx.wordpress.com/6411/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/superfanicombsx.wordpress.com/6411/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/superfanicombsx.wordpress.com/6411/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/superfanicombsx.wordpress.com/6411/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/superfanicombsx.wordpress.com/6411/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/superfanicombsx.wordpress.com/6411/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/superfanicombsx.wordpress.com/6411/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/superfanicombsx.wordpress.com/6411/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/superfanicombsx.wordpress.com/6411/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/superfanicombsx.wordpress.com/6411/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=superfani.com&#038;blog=28191748&#038;post=6411&#038;subd=superfanicombsx&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>4</slash:comments>
	
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		<title>The Structure of Moe</title>
		<link>http://superfani.com/2010/02/05/the-structure-of-moe/</link>
		<comments>http://superfani.com/2010/02/05/the-structure-of-moe/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 16:14:25 +0000</pubDate>
		<dc:creator>cuchlann</dc:creator>
				<category><![CDATA[Anime]]></category>
		<category><![CDATA[Literature]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[i am legend]]></category>
		<category><![CDATA[mikuru asahina]]></category>
		<category><![CDATA[moe]]></category>
		<category><![CDATA[rosemary's baby]]></category>
		<category><![CDATA[three imposters]]></category>

		<guid isPermaLink="false">http://superfani.com/?p=6104</guid>
		<description><![CDATA[Or, Whence the Urge to Burn and Protect? I&#8217;ve been having odd thoughts lately, mostly when I walk to and from class &#8212; but also in the shower (both places from which ideas emerge).  Where does moe come from?  That&#8217;s the question underlying our work here today.  I&#8217;m not going to quibble about the definitions [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=superfani.com&#038;blog=28191748&#038;post=6104&#038;subd=superfanicombsx&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Or, Whence the Urge to Burn and Protect?</p>
<p><a href="http://superfanicombsx.files.wordpress.com/2010/02/29744asahina-mikuru-14.png"><img class="aligncenter size-full wp-image-7438" title="" src="http://superfanicombsx.files.wordpress.com/2010/02/29744asahina-mikuru-14.png?w=600" alt=""   /></a></p>
<p>I&#8217;ve been having odd thoughts lately, mostly when I walk to and from class &#8212; but also in the shower (both places from which ideas emerge).  Where does moe come from?  That&#8217;s the question underlying our work here today.  I&#8217;m not going to quibble about the definitions of what moe <em>is</em>, I&#8217;m going to try to examine where it comes from.</p>
<p><span id="more-6104"></span>Moe is typically viewed as a structural element.   Simply, fans view moe as something in the text that they decode.  It&#8217;s an emotional reaction fans have <em>with</em> the text, but the beginnings of moe itself are within the text.  To be a little more precise, the text does something, performs some action or makes some reference (whatever it is we view as moe), and we read it there and respond appropriately, according to our interests.</p>
<p>Here&#8217;s my thought:  moe <em>isn&#8217;t</em> a structural element; it&#8217;s a phenomenological element in the space around the text.  That is, we read into a text the moe we feel, rather than read <em>from</em> a text the moe we feel.</p>
<p>This construction might sound like it&#8217;s splitting hairs, but the implications of each view are very different.  If we view moe as structural and a constituent part of the text then we must feel the moe to read the text.  Besides being authoritarian, this stricture is also theoretically problematic.  If one fan does not see the moe that is, apparently, inherent in the text, that fan has actually not read the text.  This is different than seeing it and not enjoying it.</p>
<p>Consider horror, an entire genre based (generally) on the emotional response of the reader.  Can we say &#8220;horror&#8221; (however we define it) is structural?  I think so.  We can point to the elements of horror that always happen in texts (or almost always), even if we don&#8217;t feel any fear or disgust ourselves.  Some examples, taken at random, would be the attempts to undermine the typical societal view of our own well-being or strength; the highlighting of the horror of birthing; or the horror of the body (check out <em>I Am Legend</em>, <em>Rosemary&#8217;s Baby</em>, and <em>The Three Imposters</em> respectively).  We may not feel the emotional, phenomenological aspect of the horror, but we can see horrifying elements within the text.  To not feel horror is not to mis-read the text, but to not see the undermining elements is.</p>
<p>Back to moe.  Let&#8217;s pull out an example of moe.  Pontifus has some interesting examples <a href="http://pontif.us/2010/01/13/why-so-military-sora-no-woto/">here</a>.  The urge to protect these girls, if in the text &#8212; that is, structural &#8212; means it is equally &#8220;solid&#8221; within the confines of the text as the guns and the music.</p>
<p>Can moe be, instead, phenomenological?  Might we consider it a reaction within the fans, or the fan-group, and not something woven into the narrative, imagery, &amp;c.?</p>
<p>I think we can.  I am not suggesting moe is entirely woven in the fan-space, like many slash relationships.  Certainly there are typically markers in the text on which moe is built, but those markers are not, in themselves, moe.  We have coded them as such in the fan-space, the viewing gestalt.  Hence the arguments as to the definition of moe.  We cannot define something concretely that is entirely phenomenological; in turn, we cannot insist on readings that deal with moe structurally.</p>
<p>[written during a class's library instruction period and the break immediately afterward -- in short, sorry for the short post]</p>
<br />Filed under: <a href='http://superfani.com/category/anime/'>Anime</a>, <a href='http://superfani.com/category/literature/'>Literature</a> Tagged: <a href='http://superfani.com/tag/horror/'>horror</a>, <a href='http://superfani.com/tag/i-am-legend/'>i am legend</a>, <a href='http://superfani.com/tag/mikuru-asahina/'>mikuru asahina</a>, <a href='http://superfani.com/tag/moe/'>moe</a>, <a href='http://superfani.com/tag/rosemarys-baby/'>rosemary's baby</a>, <a href='http://superfani.com/tag/three-imposters/'>three imposters</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/superfanicombsx.wordpress.com/6104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/superfanicombsx.wordpress.com/6104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/superfanicombsx.wordpress.com/6104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/superfanicombsx.wordpress.com/6104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/superfanicombsx.wordpress.com/6104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/superfanicombsx.wordpress.com/6104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/superfanicombsx.wordpress.com/6104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/superfanicombsx.wordpress.com/6104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/superfanicombsx.wordpress.com/6104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/superfanicombsx.wordpress.com/6104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/superfanicombsx.wordpress.com/6104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/superfanicombsx.wordpress.com/6104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/superfanicombsx.wordpress.com/6104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/superfanicombsx.wordpress.com/6104/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=superfani.com&#038;blog=28191748&#038;post=6104&#038;subd=superfanicombsx&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>27</slash:comments>
	
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			<media:title type="html">cuchlann</media:title>
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		<title>Adventures in Criticism: Taking Root</title>
		<link>http://superfani.com/2009/12/26/adventures-in-criticism-taking-root/</link>
		<comments>http://superfani.com/2009/12/26/adventures-in-criticism-taking-root/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 00:10:21 +0000</pubDate>
		<dc:creator>cuchlann</dc:creator>
				<category><![CDATA[Anime]]></category>
		<category><![CDATA[Art and Culture]]></category>
		<category><![CDATA[Literature]]></category>
		<category><![CDATA[adventures in criticism]]></category>
		<category><![CDATA[dante]]></category>
		<category><![CDATA[divine comedy]]></category>
		<category><![CDATA[hard sf]]></category>
		<category><![CDATA[haruhi]]></category>
		<category><![CDATA[mazinger z]]></category>
		<category><![CDATA[michael chabon]]></category>
		<category><![CDATA[neon genesis evangelion]]></category>
		<category><![CDATA[robert scholes]]></category>
		<category><![CDATA[utopia]]></category>

		<guid isPermaLink="false">http://superfani.com/?p=5957</guid>
		<description><![CDATA[Augh.  Obviously, if you bothered paying attention to my efforts to engage in the now-traditional &#8220;12 moments&#8221; project, you know I failed.  Mostly I blame my too-busy semester, during which I watched almost no anime.  As my professor (who sometimes reads my blogs &#8212; hello, if you&#8217;re reading this one!) said, it was indeed true [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=superfani.com&#038;blog=28191748&#038;post=5957&#038;subd=superfanicombsx&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://superfani.com/wp-content/uploads/2009/12/ffe2d5584890c80430230f0bc6c61745.jpg"><br />
</a><a href="http://superfanicombsx.files.wordpress.com/2009/12/ffe2d5584890c80430230f0bc6c61745.jpg"><img class="aligncenter size-full wp-image-7391" title="" src="http://superfanicombsx.files.wordpress.com/2009/12/ffe2d5584890c80430230f0bc6c61745.jpg?w=600" alt=""   /></a>Augh.  Obviously, if you bothered paying attention to my efforts to engage in the now-traditional &#8220;12 moments&#8221; project, you know I failed.  Mostly I blame my too-busy semester, during which I watched almost no anime.  As my professor (who sometimes reads my blogs &#8212; hello, if you&#8217;re reading this one!) said, it was indeed true that I had to put my anime blogging aside for the semester.  I&#8217;m going to try not to take four full classes like that again&#8230;  it&#8217;s, uh, a little extreme.</p>
<p>But you&#8217;re not here to listen to me whine (or are you?  Maybe we&#8217;d get more hits if I just whined about things).  I&#8217;m going on an adventure through an essay by Robert Scholes called &#8220;The Roots of Science Fiction.&#8221;</p>
<p><span id="more-5957"></span></p>
<p>So I suppose the format&#8217;s changing a bit here.  I&#8217;m using Scholes as a springboard to bounce my own thoughts from, hoping it provides a trajectory powerful enough to deliver them to you.  So:</p>
<blockquote><p>All fiction &#8212; every book even, fiction or not &#8212; takes us out of the world we normally inhabit [. . .]  even the new representational media that have been spawned in this age cannot begin to match the speculative agility and imaginative freedom of words.  The camera can capture only what is found in front of it or made for it, but language is as swift as thought itself and can reach beyond what is, or seems. . .  (205; 212)</p></blockquote>
<p>What&#8217;s the difference between a book and a movie, a trilogy and a miniseries?  For Scholes, it&#8217;s in the nature of the consumption of the media in question.  Film must present what&#8217;s there, while books can present anything &#8212; and, in fact, present what <em>isn&#8217;t there</em> even in the novel of social realism.  In more traditional media that&#8217;s pretty unarguable, I think (you may disagree), but animation changes the picture somewhat.  How much?</p>
<p>Animation of any sort presents what wasn&#8217;t there.  Someone invented it, first as a movie director might, and then as an illustrator does.  Animation occupies a hypothetical space between books and movies, I would say.  Hence the humor of the very first episode of Haruhi:  animation portrays what is really there very often &#8212; terrible filmmaking, with nervous actors and crappy camera work.  If one doesn&#8217;t view animation as more hypothetical than film, then there&#8217;s no humor to that juxtaposition.</p>
<p>However, books are more hypothetical still.  We consume animation in the same way we consume film:  with our eyes and our ears.  That is, in two-fifths of the way we consume reality.  Books aren&#8217;t consumed in the same way.  We must see the pages, but seeing them is not enough.  Whereas a certain level of film- and animation-making functions outside language and semiotics, books never do.</p>
<p>Let me go into detail with that last statement.  Yes, both film and animation have codes, standard signs, and the like.  I&#8217;m not denying that.  The so-called &#8220;<a href="http://en.wikipedia.org/wiki/Dutch_angle">Dutch angle</a>&#8221; means something very particular.  But on a certain level we are watching people do things in ways similar to the ways we do them.  The semiotic (sign-making) structures may lie so thick on the screen that it&#8217;s almost impossible to separate the two levels, but I think we must all admit that there is some core, in a film, of non-signed activity.  This is different from significant activity &#8212; a low sigh in an empty room can indicate that a character is sad; that is, we&#8217;re not told directly that he is sad, we are shown.  Is that a sign or an indication?  Both?  Hard to say.</p>
<p>Books, on the other hand, do almost nothing outside the realm of signs.  You must be able to, presumably in this order, speak/understand the language of the book, know how to read, and read the language of the book.  The white (negative) spacing of the text affects us in a slightly less semiotic way, but that adds to the mood rather than delivers the narrative/characterization/whatever.  If you can&#8217;t read, you can&#8217;t read a book.  But you can watch a film.  Many of the filmic conventions won&#8217;t make sense to you, but you can watch it and understand the story.</p>
<p>Animation does a little of each.  The disconnection wrought by the unreality of the figures, their &#8220;drawn&#8221; nature, moves us toward the hypothetical realm of the book.  Their visual and aural nature, consumed like the prattle of the person next to us in line, moves animation toward the film.</p>
<p>Of course, animation is an umbrella that shelters anime, but how does anime specifically function in this continuity?  I am tempted to say it is slightly more hypothetical than western (or, at least, American) animation, but is that true?  Or is it really that I am so familiar with the conventions of western animation that fewer of them strike me as hypothetical?</p>
<p>Scholes splits &#8220;fabulation&#8221; into two major components:  dogmatic and speculative.  Dante&#8217;s <em>Divine Comedy</em> is dogmatic and More&#8217;s <em>Utopia </em>is speculative.  He ties them, very loosely, to religious and secular thought, indicating that dogmatic fabulation was more prevalent throughout history, while speculative fabulation will necessarily rise with the secularization of society.  But as time goes on, the speculative passes into dogmatic (I&#8217;m oversimplifying here).  Think of the once-avante garde SF that is now not only rear guard but conservative-reactionary.  I&#8217;m thinking of course of military hard-SF.  It was once a mode of fiction out of the norm; it is now the gold standard many use to judge others by.</p>
<p>The time of kings was the time of drama.  When ministers ruled and history got its &#8220;capital H,&#8221; the novel rose.  Now that we know ourselves as part of a natural pattern, inextricably tied into the world, &#8220;we are free to speculate as never before&#8221; (Scholes 208-211).</p>
<p>So we are not put into place, or positioned by the long flow of History.  We are part of a pattern, affected by it and affecting it.  And SF is born, essentially.  When everything is manipulable, a writer can conceive of manipulating it all, even the laws of physics themselves.</p>
<blockquote><p>All the forms of adventure fiction, from western, to detective, to spy, to costume &#8212; have come into being in response to the movement of &#8216;serious&#8217; fiction away from plot and the pleasures of fictional sublimation.  Because many human beings experience a psychological need for narration &#8212; whether cultural or biological in origin &#8212; the literary system must include works which answer to that need.  But when the dominant canonical form fails to satisfy such a basic drive, the system becomes unbalanced.  The result is that readers resort secretly and guiltily to lesser forms for that narrative fix they cannot do without.  [. . .]  Thus the vacuum left by the movement of &#8216;serious&#8217; fiction away from storytelling has been filled by &#8216;popular&#8217; forms with few pretensions to any virtues beyond those of narrative excitement.  But the very emptiness of these forms, as they are usually managed, has left another gap, for forms which supply readers&#8217; needs for narration without starving their needs for intellection. The &#8216;letdown&#8217; experienced after finishing many detective stories or adventure tales comes from a sense of time wasted &#8212; time in which we have deliberately suspended not merely our sense of disbelief but also far too many of our normal cognitive processes.  [. . .]  We require a fiction that satisfies our cognitive and sublimative needs together, just as we want food that tastes good and provides some nourishment.  We need suspense with intellectual consequences, in which questions are raised as well as solved, and in which our minds are expanded even while focused on the complications of a fictional plot&#8221; (212-13)</p></blockquote>
<p>That&#8217;s a long quotation, but read all of it.  I&#8217;ll wait.</p>
<p>What Scholes is describing is what many people view as a bifurcation or (at worst) a disruption between the methods of our literatures (whether they be film, book, or anime).  That is, something entertains us.  We are gripped by the action and emotional drama of, say, Shinji.  Robots and monsters swarm around Neo-Tokyo, and we thrill to the action.  At the same time, the &#8220;intellection&#8221; is whetted by the moral and ethical concerns, as well as the conceptual space.  What does it mean for the Eva unit to be able to function on its own?  Does that make Shinji part of a machine?  Or has he been piloting something that isn&#8217;t really a machine?  Is it right to treat it as such?  What about the scenes where it appears to try to break through the restraints and kill the technicians?  Does it view them as torturers?</p>
<p>There are loads more, of course.  For all that I feel NGEvangelion should handle itself with more finesse, it introduces tons of interesting questions and themes.  So it&#8217;s doing both things that Scholes describes, having moved in to fill the gap produced by the shift of the traditional literature away from decent plot and the shift of popular literature away from decent &#8220;intellection.&#8221;  So far so good.</p>
<p>Except that many in the audience experience these two methods entirely separately.  Eva&#8217;s not the greatest example (it being the standard-bearer for the &#8220;anime is srs bsns&#8221; crowd for years), but think it over.  How many other shows can you think of, where both sides of Scholes&#8217;s equation are present, but the audience avoids the intellection because it ruins the fun of the sublimative (that is, the plot and emotional stuff)?</p>
<p>According to Scholes, both are really necessary.  I happen to agree with him, but that&#8217;s just me.  Again, springboard:  how are two experienced separately, as though, like time in <em>Hamlet</em>, they are out-of-joint?</p>
<p>I won&#8217;t quote chapter and verse here, but Michael Chabon, in an essay, pointed to culture itself.  We&#8217;re told that entertaining stuff doesn&#8217;t make us think.  Then, because we all believe that, media producers produce along that dividing line, and we get only awesome-stuffs that have no thought or mind-bending stuff with no entertainment value.  You&#8217;ve seen the typical art-house flick with no redeemable entertainment value at all, admit it.  <em>Garden State</em>, for me, despite all its pop-culture cache, what with Zach Braff making it and all, was that for me.  You probably have your own.</p>
<p>Eventually you get people over-reacting when the two finally come together, claiming that one&#8217;s peanut butter shouldn&#8217;t be in the other&#8217;s chocolate.  And if you&#8217;re a fan of Reese&#8217;s, you know that, really, it&#8217;s awesome.  If you&#8217;re also a fan of <em>Robot Chicken</em>, you know it&#8217;s worth killing over.</p>
<p>But as Scholes points out, too much of one without the other strangles the audience &#8212; or, to carry his metaphor over, it gluts us.  Everyone will gladly agree that too much thinking is bad &#8212; it gets in the way of the story.  But, oddly, few people are willing to admit that too little thinking is just as bad. It leaves us wanting more, even while the &#8220;calories&#8221; pile up.  Proper entertainment must contain an admixture of the two, or why bother?  Mazinger Z seems like the ultimate entertainment-only property, but in its new iteration at least (I have yet to read the manga) it hinges its awesome robot fights on questions of morality, ethics, lineage, and obligation that really bear careful examination (I&#8217;ve tried to do so on this blog, in fact, over <a href="http://superfani.com/2009/06/28/a-terrible-darkness/">here</a> and also<a href="http://superfani.com/2009/07/09/a-terrible-darkness-addendum-on-lorelei-and-love/"> here)</a>.</p>
<p>To view Scholes&#8217;s &#8220;sublimation&#8221; and &#8220;intellection&#8221; as drastically separate &#8212; even to the extent he views them &#8212; seems to me fundamentally damaging.  It implies several things:  that one can&#8217;t enjoy intellection, but requires it every so often, like a dose of castor oil or such like.  It also implies what many academics (especially MFA types) espouse regularly, that the &#8220;sublimation&#8221; is secondary, and to some degrees unimportant.  I would like to think we know better.  But to believe one essentially implies the other.</p>
<p>Joining them, on the other hand, sets us free.  If intellection is a form of entertainment &#8212; and what else is it, really? &#8212; then we can enjoy it.  And we can deal with the challenging parts of sublimation that often get put aside; hence, I would say, comes the interest much of us share here in revising Formalism.  We&#8217;re attempting to get a grasp on the &#8220;intellection&#8221; of &#8220;sublimation.&#8221;  How does plot do interesting things?  At the same time, we revel in a sublimative way in the joys of intellection, having nerdgasms when shows decide to let themselves be smart (<a href="http://cuchlann.superfani.com/?p=329">see my last decent attempt at a 12 Days post, concerning the unlabored but willing intelligence of </a><em><a href="http://cuchlann.superfani.com/?p=329">Bakemonogatari</a></em>).</p>
<p>Work Cited:</p>
<p>Scholes, Robert.  &#8221;The Roots of Science Fiction.&#8221;  <em>Speculations on Speculation:  Theories of Science Fiction</em>.  James Gunn and Matthew Candelaria, ed.  Lanham, MD:  The Scarecrow Press, Inc.  2005.  205-217.</p>
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		<title>12 Days 9: Sore!</title>
		<link>http://superfani.com/2009/12/22/12-days-9-sore/</link>
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		<pubDate>Wed, 23 Dec 2009 04:55:45 +0000</pubDate>
		<dc:creator>cuchlann</dc:creator>
				<category><![CDATA[Anime]]></category>

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		<description><![CDATA[[my 12 Days 6-8 are all compiled over here] Awwww yeaaahh! I&#8217;m actually squeezing two things in together here [joke cut], but you&#8217;re grown-up, you&#8217;ll deal with the inevitable heartbreak. The first thing that made my heart well up in all sorts of happy glee, in this show, was the awesomeness.  I think it actually [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=superfani.com&#038;blog=28191748&#038;post=5951&#038;subd=superfanicombsx&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>[<a href="http://cuchlann.superfani.com/?p=329">my 12 Days 6-8 are all compiled over here</a>]</p>
<p><a href="http://superfanicombsx.files.wordpress.com/2009/12/sengoku4.jpg"><img class="aligncenter size-full wp-image-7327" title="" src="http://superfanicombsx.files.wordpress.com/2009/12/sengoku4.jpg?w=600&h=337" alt="" width="600" height="337" /></a></p>
<p>Awwww yeaaahh!</p>
<p><span id="more-5951"></span>I&#8217;m actually squeezing two things in together here [joke cut], but you&#8217;re grown-up, you&#8217;ll deal with the inevitable heartbreak.</p>
<p>The first thing that made my heart well up in all sorts of happy glee, in this show, was the awesomeness.  I think it actually contains some two metric tons more awesome than Mazinger Z, but then I was always a sucker for awesome-physical fighting &#8212; and <em>Sengoku Basara </em>doesn&#8217;t space out the awesome with twenty episodes of grunting, like some shows I could name.  It helps that Production I.G. animated this show; they&#8217;re not fucking around when it comes to animation, those guys.  It helps the show achieve a kind of fighting aesthetic only a few things can call a personal thing &#8212; <em>Cowboy Bebop</em>, again with its animation, alongside the music, had its own fighting aesthetic, that managed to cross through martial arts, gunfights, and space combat.  Bruce Lee&#8217;s oddly formalized, frozen-to-hot-handed-combat style is also a kind of personal aesthetic.  You can think of others, I&#8217;m sure, but my point is not everything manages to do this.  This show manages it, and it&#8217;s filled with so much GAR and awesome and ass-kicking that it&#8217;s simply a joy to watch, even when someone&#8217;s not actually fighting.</p>
<p>The second &#8220;moment&#8221; is more specific.  It&#8217;s that melange of scenes, once Date gets his people back from the crazy old man guy.  Everything in that episode and the two following can be described as &#8220;loyalty-porn.&#8221;  Lots of shows, movies, and books all throw around loyalty, and if it&#8217;s not entirely cliched we feel a little warm and satisfied inside.  But <em>Sengoku Basara</em> does it so damn well I&#8217;m tempted to say I&#8217;ve never seen anything do it better.  The show makes you feel that these people know they need each other, but would do their damnedest to keep their honor cleared anyway.  It&#8217;s a network of obligation that doesn&#8217;t really use guilt &#8212; one could argue any kind of obligation implies a kind of guilt, but what the show does is remove what may be true from the equation.  For these people an obligation is something you&#8217;re almost glad to have.  It&#8217;s a kind of sign showing they&#8217;re who they say they are.  It&#8217;s one of the primary sins of their enemies, Nobunaga and his people:  they entirely ignore their obligations, to one another and to everyone else.</p>
<p>As almost everything else on the list so far, I haven&#8217;t finished this show.  I hope to once I finish Mazinger Z.  Sigh.</p>
<p>12 Days 9 (of twelve):  awesome people and the love of honor that binds them!</p>
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