On One’s Perception of Change — in Weebs

So this piece is a little different than my norm, and therefore I worry that it’s painfully self-indulgent and masturbatory. That being said, if nothing else it could act as a kind of primary source document for some of the things contained in it? That’s a question mark because I have no idea. Anyway, my point is, I want to talk about what I’ve noticed about the anime fan zeitgeist in my time within it.

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Hyouka’s hidden revolutionary ethics

Have you ever wondered why Hyouka’s plot is in distinct pieces, often not even connecting one to another? Have you wondered about the significance of Ibara (who, on the surface, is entirely pointless?), or why Chitanda is rich? The story could function without Chitanda’s family money, after all. Hyouka’s mystery, its hidden sign and significance, are obvious when you begin to actually pay attention.

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New games, old stories: the mythic element in video game series

Well, today is Memorial Day in America. If you’re not from America, what that means is A: it’s the ritual opening of the summer season, as compared to the astronomical/meteorological beginning next month. B: people are cooking out everywhere. C: it’s the holiday for recalling the actions and sacrifices of soldiers – it was originally the day of celebration for the treaty that ended one of the World Wars, I think the first one. Many families use it as their family reunion date, and do more or less military-themed stuff as they prefer. Why does this matter? Well, other than my assumption that many of you will actually see this tomorrow (Tuesday), I also thought it would be the best opportunity/excuse I had to finally write about something I’ve been thinking of – game series and their critics. That’s vague. Let’s say, games like Mario and Zelda and their critics. That’s, uh, a little better.

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When internal fanfiction becomes external professional fiction that’s still, uh, fan-oriented, uh, wait, what? Adventure Time!

I’ve been reading this comic. It’s not Batman. It’s not Green Lantern. It’s not even X-Men. It’s Adventure Time with Fionna and Cake. And it’s pretty weird. This is where you say, “How weird is it?” No, seriously, go ahead. OK, cool.

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Regret, Consequences, and the Cold Equations of Command in Video Games

I recently played the Mass Effect series (you can go here to see another post about the first game, actually), and there’s still a lot of salt in that mine – the analogy here is that I’m going to the well again, the Mass Effect well. Make sense? Good? You probably know one of the things in the first game that was such a big deal was the death of a character. So let’s talk about that. Character death in video games.

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K-On’s Psychological Exploration of Damage

So I finally got around to watching K-On. I know it’s a little weird, this show no one watched, but I gave it a try and liked it. Maybe you should give it a try, too. Here’s what I thought of it.

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