<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Georges Poulet and a terrible visual pun</title>
	<atom:link href="http://superfani.com/2008/11/20/georges-poulet-and-a-terrible-visual-pun/feed/" rel="self" type="application/rss+xml" />
	<link>http://superfani.com/2008/11/20/georges-poulet-and-a-terrible-visual-pun/</link>
	<description>blasting off again</description>
	<lastBuildDate>Tue, 22 May 2012 21:06:41 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: &#8220;Fate:&#8221; Owen, IKnight, and Haruki Murakami &#171; Super Fanicom BS-X</title>
		<link>http://superfani.com/2008/11/20/georges-poulet-and-a-terrible-visual-pun/#comment-2270</link>
		<dc:creator><![CDATA[&#8220;Fate:&#8221; Owen, IKnight, and Haruki Murakami &#171; Super Fanicom BS-X]]></dc:creator>
		<pubDate>Tue, 24 Jan 2012 00:46:34 +0000</pubDate>
		<guid isPermaLink="false">http://superfani.com/?p=1973#comment-2270</guid>
		<description><![CDATA[[...] offers its players/readers aren&#8217;t enough to render the experience very game-like in terms of interactivity and setting. It may be more akin to a light novel than to film, as its images are largely static. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] offers its players/readers aren&#8217;t enough to render the experience very game-like in terms of interactivity and setting. It may be more akin to a light novel than to film, as its images are largely static. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: &#8220;Fate:&#8221; Owen, IKnight, and Haruki Murakami &#171; Pontifus</title>
		<link>http://superfani.com/2008/11/20/georges-poulet-and-a-terrible-visual-pun/#comment-158</link>
		<dc:creator><![CDATA[&#8220;Fate:&#8221; Owen, IKnight, and Haruki Murakami &#171; Pontifus]]></dc:creator>
		<pubDate>Sat, 22 Aug 2009 02:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://superfani.com/?p=1973#comment-158</guid>
		<description><![CDATA[[...] offers its players/readers aren&#8217;t enough to render the experience very game-like in terms of interactivity and setting. It may be more akin to a light novel than to film, as its images are largely static. [...] ]]></description>
		<content:encoded><![CDATA[<p>[...] offers its players/readers aren&#8217;t enough to render the experience very game-like in terms of interactivity and setting. It may be more akin to a light novel than to film, as its images are largely static. [...] </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lelangir</title>
		<link>http://superfani.com/2008/11/20/georges-poulet-and-a-terrible-visual-pun/#comment-157</link>
		<dc:creator><![CDATA[lelangir]]></dc:creator>
		<pubDate>Sun, 23 Nov 2008 22:30:53 +0000</pubDate>
		<guid isPermaLink="false">http://superfani.com/?p=1973#comment-157</guid>
		<description><![CDATA[I still need to read the rest of this post, but you guys might like this video

http://video.nytimes.com/video/2008/11/21/magazine/1194833565213/immersion.html]]></description>
		<content:encoded><![CDATA[<p>I still need to read the rest of this post, but you guys might like this video</p>
<p><a href="http://video.nytimes.com/video/2008/11/21/magazine/1194833565213/immersion.html" rel="nofollow">http://video.nytimes.com/video/2008/11/21/magazine/1194833565213/immersion.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cuchlann</title>
		<link>http://superfani.com/2008/11/20/georges-poulet-and-a-terrible-visual-pun/#comment-156</link>
		<dc:creator><![CDATA[Cuchlann]]></dc:creator>
		<pubDate>Sat, 22 Nov 2008 13:19:43 +0000</pubDate>
		<guid isPermaLink="false">http://superfani.com/?p=1973#comment-156</guid>
		<description><![CDATA[You guys are articulating questions I&#039;m dealing with as well.  I hope to read over this stuff again soon and maybe add to what I&#039;ve said.  I tend to take the &quot;authorial consciousness&quot; as a combination of Barthes&#039; author and a sense of what the text is supposed to do.  That is, Wordsworth as a way to collate certain poems, along with the sense of sublimity one could argue is present in &lt;i&gt;Tintern Abbey&lt;/i&gt;.  That is, I think it&#039;s basically the &quot;stuff&quot; readers, players, and critics get out of the text normally.  It&#039;s just useful to put it into these terms because of how the reader/gamer responds -- it&#039;s as though the gamer constructs a temporary consciousness.  That&#039;s why, for example, poor controls make for poor games, rather than &quot;more challenging games&quot; -- they pose a block between the gamer and their construction of the consciousness.  Probably.  :D]]></description>
		<content:encoded><![CDATA[<p>You guys are articulating questions I&#8217;m dealing with as well.  I hope to read over this stuff again soon and maybe add to what I&#8217;ve said.  I tend to take the &#8220;authorial consciousness&#8221; as a combination of Barthes&#8217; author and a sense of what the text is supposed to do.  That is, Wordsworth as a way to collate certain poems, along with the sense of sublimity one could argue is present in <i>Tintern Abbey</i>.  That is, I think it&#8217;s basically the &#8220;stuff&#8221; readers, players, and critics get out of the text normally.  It&#8217;s just useful to put it into these terms because of how the reader/gamer responds &#8212; it&#8217;s as though the gamer constructs a temporary consciousness.  That&#8217;s why, for example, poor controls make for poor games, rather than &#8220;more challenging games&#8221; &#8212; they pose a block between the gamer and their construction of the consciousness.  Probably.  :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ghostlightning</title>
		<link>http://superfani.com/2008/11/20/georges-poulet-and-a-terrible-visual-pun/#comment-155</link>
		<dc:creator><![CDATA[ghostlightning]]></dc:creator>
		<pubDate>Sat, 22 Nov 2008 09:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://superfani.com/?p=1973#comment-155</guid>
		<description><![CDATA[@ Pontifus

Thanks for articulating something I couldn&#039;t. I can follow Cuchlann&#039;s Poulet in so much that the reader/player is actively responsible for the experience of the subject by enacting the &#039;authorial consciousness&#039;. I do wonder about how all this plays out in the construction of meaning. Is the &#039;authorial consciousness&#039; static? Or is its behavior/meaning fluid contingent to the reader/player enacting it?]]></description>
		<content:encoded><![CDATA[<p>@ Pontifus</p>
<p>Thanks for articulating something I couldn&#8217;t. I can follow Cuchlann&#8217;s Poulet in so much that the reader/player is actively responsible for the experience of the subject by enacting the &#8216;authorial consciousness&#8217;. I do wonder about how all this plays out in the construction of meaning. Is the &#8216;authorial consciousness&#8217; static? Or is its behavior/meaning fluid contingent to the reader/player enacting it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pontifus</title>
		<link>http://superfani.com/2008/11/20/georges-poulet-and-a-terrible-visual-pun/#comment-154</link>
		<dc:creator><![CDATA[Pontifus]]></dc:creator>
		<pubDate>Sat, 22 Nov 2008 07:54:21 +0000</pubDate>
		<guid isPermaLink="false">http://superfani.com/?p=1973#comment-154</guid>
		<description><![CDATA[I need to give all this some thought before I can respond with any kind of thoroughness. I may address some of the things you bring up here in a related post at some point. To be brief, though, it&#039;s an interesting approach to the question of player responsibility in games, and Poulet seems particularly applicable to games, even if I don&#039;t quite know what to do with his idea of &quot;authorial consciousness&quot; when it comes to novels or film. I don&#039;t think such a thing could play an active role in the construction of meaning (or, even if it could, it&#039;s not the be-all, end-all as Poulet seems to suggest), but it appears very active in the construction of the narrative itself, which seems to be our question when it comes to games. I may be misunderstanding Poulet&#039;s idea of authorial consciousness anyway.]]></description>
		<content:encoded><![CDATA[<p>I need to give all this some thought before I can respond with any kind of thoroughness. I may address some of the things you bring up here in a related post at some point. To be brief, though, it&#8217;s an interesting approach to the question of player responsibility in games, and Poulet seems particularly applicable to games, even if I don&#8217;t quite know what to do with his idea of &#8220;authorial consciousness&#8221; when it comes to novels or film. I don&#8217;t think such a thing could play an active role in the construction of meaning (or, even if it could, it&#8217;s not the be-all, end-all as Poulet seems to suggest), but it appears very active in the construction of the narrative itself, which seems to be our question when it comes to games. I may be misunderstanding Poulet&#8217;s idea of authorial consciousness anyway.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cuchlann</title>
		<link>http://superfani.com/2008/11/20/georges-poulet-and-a-terrible-visual-pun/#comment-153</link>
		<dc:creator><![CDATA[Cuchlann]]></dc:creator>
		<pubDate>Fri, 21 Nov 2008 20:01:24 +0000</pubDate>
		<guid isPermaLink="false">http://superfani.com/?p=1973#comment-153</guid>
		<description><![CDATA[@ghostlightning: Welll, you&#039;re the only one commenting, so you can clarify as much as you want.  : D

That&#039;s an interesting question, actually.  My first impression would be yes -- any game that was necessarily authored would fit this conception -- that is, the rules of basketball were written, but not the conception of how the game will go, but even something like Chutes &amp; Ladders has some authorial intention behind what happens to the players.  Even where other authors are involved, like pen &amp; papers, there was still a driving authorial force behind the construction of the system.  

However, with something like D&amp;D, I&#039;m not sure how useful it would be to describe it in terms of phenomenology.  Could be, though.]]></description>
		<content:encoded><![CDATA[<p>@ghostlightning: Welll, you&#8217;re the only one commenting, so you can clarify as much as you want.  : D</p>
<p>That&#8217;s an interesting question, actually.  My first impression would be yes &#8212; any game that was necessarily authored would fit this conception &#8212; that is, the rules of basketball were written, but not the conception of how the game will go, but even something like Chutes &amp; Ladders has some authorial intention behind what happens to the players.  Even where other authors are involved, like pen &amp; papers, there was still a driving authorial force behind the construction of the system.  </p>
<p>However, with something like D&amp;D, I&#8217;m not sure how useful it would be to describe it in terms of phenomenology.  Could be, though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ghostlightning</title>
		<link>http://superfani.com/2008/11/20/georges-poulet-and-a-terrible-visual-pun/#comment-152</link>
		<dc:creator><![CDATA[ghostlightning]]></dc:creator>
		<pubDate>Fri, 21 Nov 2008 17:57:28 +0000</pubDate>
		<guid isPermaLink="false">http://superfani.com/?p=1973#comment-152</guid>
		<description><![CDATA[@ Cuchlann

Yes, enact works much better IMO. 

&gt;&gt;The gamer transcribes the experience — not writing it, but not viewing it either; the gamer goes through the actions and builds up an individual experience.

Not to act like I need to be impressed or I&#039;m the person who has to approve of this; I think it&#039;s a great way of looking at the activity of gaming. However, is this limited to video games? How about board games, table top strategy games, and/or pen and paper RPGs? Can this theory apply?]]></description>
		<content:encoded><![CDATA[<p>@ Cuchlann</p>
<p>Yes, enact works much better IMO. </p>
<p>&gt;&gt;The gamer transcribes the experience — not writing it, but not viewing it either; the gamer goes through the actions and builds up an individual experience.</p>
<p>Not to act like I need to be impressed or I&#8217;m the person who has to approve of this; I think it&#8217;s a great way of looking at the activity of gaming. However, is this limited to video games? How about board games, table top strategy games, and/or pen and paper RPGs? Can this theory apply?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cuchlann</title>
		<link>http://superfani.com/2008/11/20/georges-poulet-and-a-terrible-visual-pun/#comment-151</link>
		<dc:creator><![CDATA[Cuchlann]]></dc:creator>
		<pubDate>Fri, 21 Nov 2008 06:48:45 +0000</pubDate>
		<guid isPermaLink="false">http://superfani.com/?p=1973#comment-151</guid>
		<description><![CDATA[@ghostlightning:  But I&#039;m not claiming that &quot;the game is playing&quot; you.  In fact, my idea here is predicated on the activity of the gamer.  If you don&#039;t like the term &quot;dispossessed&quot; we can come up with something else.  &quot;Enact&quot; may be good.  A gamer, in the act of playing a game, enacts the authorial consciousness, creating for themselves an experience of touching another consciousness through the activity of the game.  The gamer transcribes the experience -- not writing it, but not viewing it either; the gamer goes through the actions and builds up an individual experience.]]></description>
		<content:encoded><![CDATA[<p>@ghostlightning:  But I&#8217;m not claiming that &#8220;the game is playing&#8221; you.  In fact, my idea here is predicated on the activity of the gamer.  If you don&#8217;t like the term &#8220;dispossessed&#8221; we can come up with something else.  &#8220;Enact&#8221; may be good.  A gamer, in the act of playing a game, enacts the authorial consciousness, creating for themselves an experience of touching another consciousness through the activity of the game.  The gamer transcribes the experience &#8212; not writing it, but not viewing it either; the gamer goes through the actions and builds up an individual experience.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ghostlightning</title>
		<link>http://superfani.com/2008/11/20/georges-poulet-and-a-terrible-visual-pun/#comment-150</link>
		<dc:creator><![CDATA[ghostlightning]]></dc:creator>
		<pubDate>Thu, 20 Nov 2008 11:51:16 +0000</pubDate>
		<guid isPermaLink="false">http://superfani.com/?p=1973#comment-150</guid>
		<description><![CDATA[&lt;blockquote cite=&quot;Basically, the reader absorbs the objects of the written consciousness, replacing the book with the world within, and the consciousness of the reader is dispossessed and is filled in, for a little while, with this author-consciousness.&quot;&gt;Basically, the reader absorbs the objects of the written consciousness, replacing the book with the world within, and the consciousness of the reader is dispossessed and is filled in, for a little while, with this author-consciousness.&lt;/blockquote&gt;

It seems the assumption here is that the reader passively &#039;gets it&#039; (right), whatever the authorial consciousness is. Or, the reader is impotent, and whatever the author-consciousness is, it takes over the reader&#039;s consciousness.

Action in video games, requires the reader&#039;s consciousness to re-assert itself; ignoring the author-consciousness because the reader is &lt;i&gt;playing&lt;/i&gt; and not reading.

But you also indicate that the activity in the game being played becomes &#039;mastered&#039; to some extent, and becomes less active. The end result is that there is less focus on button pressing and/or platform jumping as individual units of action; rather the player becomes more like a &#039;reader&#039; in that she experiences the text by following the rules of the author-consciousness.

But you also say, the activeness in reading (books) is the effort to absorb the authorial consciousness (I agree with this because Kant was a bitch to read which is why I fail at phenomenology), so my impression that the &#039;authorial consciousness dispossesses the reader&#039;s&#039; is inaccurate/problematic.

Help me, I&#039;m struggling here. I seem to be stuck in the conversation of agency of the reader/gamer. The idea of being dispossessed reminds me too much of passivity/victimhood/something is done &lt;i&gt;to&lt;/i&gt; me. The book is writing my impression, the game is playing me.

I can&#039;t say I agree with this theory.]]></description>
		<content:encoded><![CDATA[<blockquote cite="Basically, the reader absorbs the objects of the written consciousness, replacing the book with the world within, and the consciousness of the reader is dispossessed and is filled in, for a little while, with this author-consciousness."><p>Basically, the reader absorbs the objects of the written consciousness, replacing the book with the world within, and the consciousness of the reader is dispossessed and is filled in, for a little while, with this author-consciousness.</p></blockquote>
<p>It seems the assumption here is that the reader passively &#8216;gets it&#8217; (right), whatever the authorial consciousness is. Or, the reader is impotent, and whatever the author-consciousness is, it takes over the reader&#8217;s consciousness.</p>
<p>Action in video games, requires the reader&#8217;s consciousness to re-assert itself; ignoring the author-consciousness because the reader is <i>playing</i> and not reading.</p>
<p>But you also indicate that the activity in the game being played becomes &#8216;mastered&#8217; to some extent, and becomes less active. The end result is that there is less focus on button pressing and/or platform jumping as individual units of action; rather the player becomes more like a &#8216;reader&#8217; in that she experiences the text by following the rules of the author-consciousness.</p>
<p>But you also say, the activeness in reading (books) is the effort to absorb the authorial consciousness (I agree with this because Kant was a bitch to read which is why I fail at phenomenology), so my impression that the &#8216;authorial consciousness dispossesses the reader&#8217;s&#8217; is inaccurate/problematic.</p>
<p>Help me, I&#8217;m struggling here. I seem to be stuck in the conversation of agency of the reader/gamer. The idea of being dispossessed reminds me too much of passivity/victimhood/something is done <i>to</i> me. The book is writing my impression, the game is playing me.</p>
<p>I can&#8217;t say I agree with this theory.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

